{"id":1311933,"url":"https://alion.io/job/electronic-arts-client-engineer-unannounced-3a-project","title":"Client Engineer, Unannounced 3A Project","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Shanghai, China"],"countries":["CN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":37000,"max_usd":82000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":3947},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"AI Agents","optional":true}],"status":"live","first_seen_at":"2026-09-26T16:54:49Z","employer_posted_date":"2026-09-26","last_verified_at":"2026-09-26T20:24:22Z","board_verified":false,"closed_at":null,"days_open":3,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":3},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nReports To:China Director (Producer)\nEA SPORTS is one of the most iconic brands of entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.\nPosition Overview\nDevelop and maintain features and content for the game client. This role primarily uses C++ and visual scripting. The Software Engineer will work closely with producers, designers, and other engineers to develop game content, integrate platform features, and resolve issues to ensure a high-quality player experience. Working under the guidance of a Lead Engineer and/or Technical Director, the successful candidate will provide accurate task estimates, manage their time effectively, and deliver high-quality features and live-service support for a AAA free-to-play online title. The role also involves investigating live-service issues and collaborating with publishing partners to provide technical support.\nKey Responsibilities\nResolve game client technical issues and help deliver a stable and high-quality gameplay experience.\n\nDevelop new features and maintain existing systems using C++ and visual scripting within the internal engine.\n\nInterpret game design requirements and implement game content and platform features.\n\nCollaborate closely with other engineers, producers, and game designers to deliver the overall vision of the game.\n\nMaintain code quality through code reviews, testing, and bug fixing.\n\nIntegrate and maintain third-party libraries and SDKs.\n\nSupport cross-functional teams, including art, design, and production, by developing tools and improving workflows.\n\nRequired Technical Skills and Experience\nBachelor's degree in Computer Science, Software Engineering, or a related field, or equivalent professional experience.\n\n7+ years of software development experience, preferably in the video game industry with live-service experience.\n\nStrong proficiency in C++.\n\nExperience developing a variety of game features and content, with a strong understanding of UI/UX implementation workflows.\n\nExperience with object-oriented design and software architecture.\n\nDemonstrated understanding of software engineering best practices.\n\nStrong analytical and problem-solving skills, with the ability to quickly identify, troubleshoot, and resolve issues.\n\nExperience shipping at least one commercial video game title; live-service experience is a plus.\n\nAdditional Skills\nExperience in networking, rendering, AI, or animation systems is a plus.\n\nExperience with or knowledge of visual scripting systems or equivalent UI frameworks used in commercial game engines.\n\nExperience with or knowledge of mobile game development is not required but would be considered an asset.\n\nProficiency with modern AI-assisted and agentic engineering tools.\n\nPassion for video games and a commitment to creating high-quality player experiences.\n\nSoft Skills\nProficiency in Korean or English is preferred but not required.\n\nAbility to work effectively in a dynamic and collaborative team environment.\n\nContinuously seeks opportunities to improve product quality and team productivity.\n\nAbility to quickly learn and apply new technologies, concepts, and solutions.\n\nDemonstrates strong ownership, accountability, and commitment to delivering results.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.","description_format":"text","description_chars":5025,"description_truncated":false,"requirements":{"experience_years_min":7,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":true},"security_clearance":false,"languages":[{"language":"Korean","level":"Advanced (C1)","optional":false}]},"benefits":["Parental leave"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Gaming"],"lifecycle":[{"event":"open","at":"2026-09-26T16:54:49Z"}],"liveness":{"score":81,"band":"hot","label":"Hiring now","p_open":0.9,"p_active":0.903,"p_room":1,"age_days":3,"expected_fill_days":30,"reasons":["conf:81","velocity","win:early","comp:brand"],"computed_at":"2026-09-30T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/electronic-arts-client-engineer-unannounced-3a-project","json_url":"https://alion.io/job/electronic-arts-client-engineer-unannounced-3a-project.json","meta":{"generated_at":"2026-09-30T06:26:53Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":4510,"day_limit":5000,"remaining_today":490,"minute_limit":60,"resets_at":"2026-10-01T00:00:00Z"}}}