{"id":1311946,"url":"https://alion.io/job/electronic-arts-development-manager-ea-sports-tech","title":"Development Manager - EA Sports Tech","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Management","role_family":"Management","seniority":"lead","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Vancouver, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":77000,"max_usd":179000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":159},"experience_years_min":2,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Machine Learning","optional":false},{"name":"Agile","optional":true},{"name":"Google Sheets","optional":true},{"name":"Miro","optional":true},{"name":"Scrum","optional":true},{"name":"Slack","optional":true}],"status":"live","first_seen_at":"2026-09-26T16:54:49Z","employer_posted_date":"2026-09-26","last_verified_at":"2026-10-02T14:50:20Z","board_verified":true,"closed_at":null,"days_open":6,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":6},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nDevelopment Manager (Temporary 12 months)\nPlease note: this is a hybrid role that requires in-studio work from our Burnaby office. Relocation is not supported for this temporary (12 month) position.\nEA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.\nEA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.\nAbout the Role\nAre you passionate about new technologies and pushing the boundaries of game development? EA SPORTS Technical Art is looking for a Development Manager to partner with our Technical Artists and support the successful delivery of tools, workflows, and content across EA SPORTS.\nThe Technical Art team is a central service team that supports multiple game development projects, each with different timelines, priorities, and delivery needs. In this role, you will help the team stay organized, follow project plans, track progress, identify risks, and support delivery across milestones. Strong communication, collaboration, and partner management skills are key, as you will play an important role in keeping work moving, maintaining quality, and helping bring our technology and content to life.\nTeam Support and Collaboration\nYou will provide day-to-day support for Technical Artists by helping track work, follow up on open items, and maintain clear team information.\n\nYou will help clarify production priorities and align team efforts with project goals by gathering information, tracking dependencies, and supporting conversations with internal and external partners.\n\nYou will facilitate collaboration within the Technical Art team and with partner teams, helping identify blockers, surface risks, and resolve open issues early.\n\nYou will partner with the Development Director and Technical Art Directors to support team planning, onboarding, resourcing conversations, and development opportunities for team members.\n\nExecution\nYou will support the team in executing against milestones, deliverables, and project commitments across multiple EA SPORTS projects.\n\nYou will track task progress, dependencies, risks, and capacity, and escalate concerns to the Development Director, Technical Art Directors, and project leadership when needed.\n\nYou will partner with production and Technical Art leadership to help balance scope, quality, and timelines.\n\nYou will communicate progress, risks, and changes to project teams and coordinate requirements with external partners.\n\nProject Management\nYou will partner with the Development Director to support sprint planning, retrospectives, task tracking, and project reporting.\n\nYou will maintain Technical Art project plans, backlogs, dashboards, and team documentation to ensure information is accurate and accessible.\n\nYou will help track schedules and milestone progress across multiple projects, using task estimates, team input, and partner timelines.\n\nYou will support planning discussions by gathering data on scope, capacity, dependencies, and resource needs.\n\nRole Requirements\n2+ years of project management, production, or team coordination experience in software development, game development, or a related technical environment.\n\nUndergraduate degree in a relevant discipline such as Computer Science, Interactive Entertainment, Commerce, Digital Arts, or equivalent practical experience.\n\nExposure to Agile or Scrum frameworks is an asset, as is familiarity with tools such as JIRA, Miro, Slack, Excel, Google Sheets, and other project-tracking and reporting tools.\n\nStrong written and verbal communication skills, including the ability to summarize complex information, communicate risks clearly, and tailor messaging for different audiences.\n\nStrong organizational skills, attention to detail, and the ability to manage multiple priorities across different project timelines.\n\nExperience working with artists, technical artists, engineers, or cross-functional development teams is an asset.\n\nPay Transparency - North America\nCOMPENSATION AND BENEFITS\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\nPAY RANGES\n* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD\nPay is just one part of the overall compensation at EA.\nIn Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.","description_format":"text","description_chars":7160,"description_truncated":false,"requirements":{"experience_years_min":2,"management_years_min":2,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Life insurance","Parental leave"],"hiring_locations":[{"name":"Canada","iso":"CA","kind":"country"}],"hiring_excludes":[],"relocation_offered":true,"industries":["Gaming"],"lifecycle":[{"event":"open","at":"2026-09-26T16:54:49Z"}],"liveness":{"score":29,"band":"fade","label":"Fading","p_open":1,"p_active":0.639,"p_room":0.45,"age_days":5,"expected_fill_days":3,"reasons":["conf:4","velocity","win:tail","comp:brand"],"computed_at":"2026-10-02T05:45:00Z"},"pay":null,"html_url":"https://alion.io/job/electronic-arts-development-manager-ea-sports-tech","json_url":"https://alion.io/job/electronic-arts-development-manager-ea-sports-tech.json","meta":{"generated_at":"2026-10-03T03:47:00Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":3778,"day_limit":5000,"remaining_today":1222,"minute_limit":60,"resets_at":"2026-10-04T00:00:00Z"}}}