{"id":2191040,"url":"https://alion.io/job/electronic-arts-experience-designer-ii-a-team","title":"Experience Designer II - A-Team","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Design","role_family":"Design","seniority":"middle","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Vancouver, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":53000,"max_usd":102000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":13},"experience_years_min":6,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"JavaScript","optional":false},{"name":"Machine Learning","optional":false},{"name":"Maya","optional":false},{"name":"Storybook","optional":false},{"name":"Figma","optional":true},{"name":"Unity","optional":true}],"status":"live","first_seen_at":"2026-10-09T17:57:54Z","employer_posted_date":"2026-10-09","last_verified_at":"2026-10-26T07:00:06Z","board_verified":true,"closed_at":null,"days_open":16,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":16},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nExperience Designer II - A-Team\nMeet the A-Team: an innovative Character Animation Research Team based in Vancouver, British Columbia, with talented remote members spread across North America.\nWe are a cross-functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. We are a self-motivated, collaborative team, empowered to constantly explore and leverage the latest innovations across the fields of animation, rigging, physics, and machine learning. Our technology has been used to create next-generation gameplay realism across EA titles including FC, Madden, NHL, UFC, Battlefield, and many others.\nJoin us in shaping the future of how games are made!\nWe are looking for a talented UI/UX Designer to join the A-Team and help us build web based internal tools for digital content creation in the animation domain. Our ideal candidate is, like us, passionate about building amazing tools in a collaborative environment with a team of veteran developers. As our UX champion, you will be responsible for owning and defining the user experience of our industry leading workflows solving complex animation problems. This includes embedding deeply both with us and the animation community throughout EA to discover and develop novel workflows to empower animators to realize their creative vision leveraging our next-gen animation technologies.\nYou will produce wireframes, user flows, and prototypes communicating design intent.\nYou will:\nDesign UI/UX for digital content creation tools targeting internal teams of animators and engineers.\n\nDistill user research, competitive analysis and stakeholder feedback into design goals.\n\nTackle and solve hard design problems around complex workflows.\n\nCreate design prototypes to demonstrate complex workflows and interactions.\n\nEstablish, document, and maintain a set of design standards and principles to be used in the design system, ensuring product visual quality and consistency.\n\nBuild relationships with our cross disciplinary team, and partner groups to set priorities towards meaningful design solutions to meet goals within technical constraints.\n\nLead our team towards empathizing with users, and advocating for usability and accessibility\n\nReport directly to the A-Team Animation Director to take advantage of any opportunities you find\n\nIdeally you will have:\n6+ years of experience in a UX role designing internal software tools and workflows.\n\nExperience designing complex web applications.\n\nExperience building prototypes to validate flows, interactions and interfaces.\n\nExperience working in a highly technical environment.\n\nAble to work independently and collaborate with engineers, animators and project managers.\n\nAbility to present and communicate designs effectively to stakeholders.\n\nProficient with Figma.\n\nSolid visual design skills.\n\nComfortable adopting AI in workflows.\n\nBonus:\nFamiliarity with a game engine such as Frostbite, Unreal or Unity\n\nExperience with 3D animation software such as Maya or Motionbuilder.\n\nExperience with front end development technologies such as Javascript, CSS and Storybook would be a bonus.\n\nA passion for sports and video games.\n\nPay Transparency - North America\nCOMPENSATION AND BENEFITS\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\nPAY RANGES\n* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD\nPay is just one part of the overall compensation at EA.\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. 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