{"id":1312035,"url":"https://alion.io/job/electronic-arts-experienced-rendering-software-engineer-fc","title":"Experienced Rendering Software Engineer - FC","company":{"id":179601,"name":"Respawn Entertainment","domain":"respawn.com","url":"https://alion.io/company/respawn-entertainment","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Backend","role_family":"Backend","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Vancouver, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":88000,"max_usd":160000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":209},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"DirectX 12","optional":false},{"name":"RenderDoc","optional":false}],"status":"live","first_seen_at":"2026-09-26T16:57:56Z","employer_posted_date":"2026-10-17","last_verified_at":"2026-10-17T19:25:26Z","board_verified":true,"closed_at":null,"days_open":21,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":21},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nEA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.\nAs one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.\nWith more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.\nAs a Rendering Software Engineer, you are an essential part of the game creation process, and are involved in the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.\nYour Responsibilities:\nDevelop core rendering features, engine components and tools.\n\nResearch and implement rendering techniques.\n\nCreate reusable and flexible rendering technologies.\n\nWrite technical design specifications.\n\nDesign, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.\n\nProfiles and optimizes rendering modules of a game engine.\n\nStay up to date with the latest hardware & software changes enhancing the rendering domain.\n\nYou will report to the engineering team's manager and work with your peers to render specific tasks.\n\nYour Qualifications:\n5+ years' experience with C++ development.\n\nExperience working on or creating real-time rendering engines.\n\nCommunication ability that supports an open working environment regarding feedback\n\nA strong desire to improve visual quality together with art and design\n\nMath skills include trigonometry, calculus, and linear algebra.\n\nExperience in modern graphics APIs such as DirectX12, Vulkan, or Metal\n\nExperience developing rendering techniques and implementing white papers\n\nStays up to date with latest and the greatest techniques in computer graphics\n\nExperience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X\n\nExcellent debugging and multi-threading skills\n\nExperience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor\n\nExperience with art and content pipelines and workflows\n\nExperience investigating and optimizing low-level game engine code on multiple platforms\n\nUnderstanding of memory management, multiple processor use, and runtime optimization.\n\nFC_Vancouver\nPay Transparency - North America\nCOMPENSATION AND BENEFITS\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\nPAY RANGES\n* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD\nPay is just one part of the overall compensation at EA.\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. 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