{"id":2080191,"url":"https://alion.io/job/electronic-arts-game-designer-2","title":"Game Designer","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Games","role_family":"Games","seniority":"middle","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Stockholm, Sweden"],"countries":["SE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"Lua","optional":false}],"status":"live","first_seen_at":"2026-10-08T09:57:39Z","employer_posted_date":"2026-10-08","last_verified_at":"2026-10-14T05:40:58Z","board_verified":true,"closed_at":null,"days_open":6,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":6},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nBattlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.\nUnited under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.\nLET’S PUSH THINGS FORWARD\nDICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!\nWe’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.\nAt DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.\nWe’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.\nRole Overview\nReporting to the Design Director, you are a AI Designer who will design & improve the player experience against and with enemy and NPC AI characters and vehicles.\nYour analytical skills, player insight, and creativity help create gameplay experiences that engage and surprise players.\nYou will build upon and improve the core foundations of our AI. You will collaborate with interdisciplinary and international teams and work with every tool at hand to improve and iterate AI combat systems and encounters that'll thrill our players.\nResponsibilities\nDesign, implement, and refine AI systems and behaviors that deliver engaging combat experiences.\nPartner with encounter, level, animation, and engineering teams to create believable and responsive AI.\nPrototype, playtest, and iterate on AI features using player feedback and gameplay goals.\nImprove existing AI systems while identifying opportunities for new gameplay features and technical solutions.\nCreate and maintain clear design documentation to support implementation and cross-disciplinary collaboration.\nRequirements\nMinimum of 3 years of professional experience in game design, with a focus on game systems and AI design\nExperience designing and implementing AI or gameplay systems for shipped games.\nExperience using game scripting tools such as Blueprints, C#, Lua, or similar.\nExperience with behavior trees or comparable AI frameworks.\nUnderstanding of AI and NPC design principles, particularly for action or shooter games.\nExperience collaborating with multidisciplinary teams and communicating technical design through clear documentation.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. 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