{"id":1311847,"url":"https://alion.io/job/electronic-arts-game-designer-ii","title":"Game Designer II","company":{"id":179601,"name":"Respawn Entertainment","domain":"respawn.com","url":"https://alion.io/company/respawn-entertainment","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Games","role_family":"Games","seniority":"middle","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Hyderabad, India"],"countries":["IN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"A/B Testing","optional":true},{"name":"SQL","optional":true},{"name":"Unity","optional":true}],"status":"live","first_seen_at":"2026-09-26T16:51:17Z","employer_posted_date":"2026-10-17","last_verified_at":"2026-10-21T05:20:09Z","board_verified":true,"closed_at":null,"days_open":24,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":24},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nGame Designer II\nLocation: Hyderabad, Telangana, India\nAbout EA\nWe’re EA - the world’s largest video game publisher. You’re probably familiar with many of our titles - Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name a few. What you might not know is how deeply we are committed to creating games for every platform - from social to mobile to console - providing players access anytime, anywhere.\nFor you, that means more opportunities to unleash your creativity, be inspired by passionate teams, and build a meaningful career in any direction you choose.\nAs EA’s first label dedicated to purely digital games, EA Mobile delivers seamless, high-quality entertainment across mobile, social, and online platforms. With more than one billion players worldwide, we create accessible, engaging experiences for all types of gamers.\nThe Hyderabad studio is one of EA Mobile’s largest development centers, with 700+ mobile gaming experts across design, engineering, testing, production, and live services. Our Game Development team is focused on building and running live services for some of EA’s top mobile titles.\nOur vision is to be EA Mobile’s center of excellence for Live Services and expand EA’s footprint in the casual gaming market.\nOur Core Values\nTenacity - Hunger to prove yourself and push boundaries\nOwnership - Commitment to delivering results\nPassion - Deep love for the craft of making games\nCollaboration - Belief that great things are built together\nAlchemy - Bringing creativity and magic to everything you do\nRole Overview\nWe’re looking for a Game Designer II to own and drive medium to large-scale systems, economy features, and live-service improvements for Golf Clash. In this role, you will act as a key design owner for interconnected gameplay and economy areas, guiding features from concept through launch and post-launch iteration.\nYou will help shape player-facing systems such as live events, leaderboards, matchmaking logic, feature surfacing, rewards, economy loops, and new-to-mid game progression. You will partner across disciplines to define requirements, validate hypotheses, assess cross-feature impact, and ensure that systems are fun, fair, scalable, and aligned with player and business goals.\nThis role requires strong systems thinking, data-informed decision-making, high-quality documentation, and the ability to lead design conversations across product, engineering, analytics, UX, QA/QV, and production.\nWhat You’ll Do\nOwn and deliver medium to large-scale features, systems, economy improvements, and live-service initiatives for Golf Clash.\nDesign and iterate on systems that support the new-to-mid game journey, reducing friction while maintaining long-term depth and progression.\nLead or co-lead the design of live events, including event structure, pacing, rewards, player segmentation, leaderboards, matchmaking rules, and surfacing logic.\nDefine and tune economy systems such as coin wagering, Club Cards, reward sources, sinks, progression flows, and player value exchange.\nCreate high-quality design documentation that communicates goals, player motivations, requirements, dependencies, edge cases, success metrics, and tuning rationale.\nBreak down complex systems into clear, manageable deliverables and align partner teams on implementation strategy.\nSet or refine feature-level KPIs in collaboration with product, analytics, and design leadership.\nUse telemetry, playtest results, player sentiment, and competitive research to guide tuning, prioritization, and post-launch iteration.\nPartner with engineering, UX, art, product, analytics, QA/QV, and production to ensure features are feasible, polished, scalable, and delivered to quality.\nIdentify cross-system dependencies and clearly communicate the impact of tuning changes across economy, progression, matchmaking, rewards, and live ops.\nReview peer designs, provide actionable feedback, and help maintain quality and consistency across Golf Clash features.\nMentor junior designers through design reviews, documentation feedback, tuning discussions, and implementation best practices.\nConduct competitive teardowns of modern mobile F2P and casual games, translating relevant insights into actionable opportunities for Golf Clash.\nProactively surface risks, blockers, ambiguous requirements, technical dependencies, and quality concerns with recommended solutions.\nPlay and evaluate Golf Clash regularly to maintain deep system knowledge, understand player pain points, and identify opportunities to improve the live experience.\nWhat You Bring\n5+ years of game design experience, ideally on mobile F2P or live-service games.\nProven experience owning systems, economy features, live events, progression, or player journey improvements from concept through live operation.\nStrong systems and economy design skills, with the ability to understand how changes impact player behavior, game balance, retention, engagement, and monetization.\nExperience defining feature goals, player problems, hypotheses, success metrics, tuning plans, and post-launch iteration needs.\nAbility to design and tune interconnected systems using metrics, telemetry, playtest feedback, and player sentiment.\nFamiliarity with Game Data systems, proprietary tools, design/engineering contracts, and implementation workflows.\nStrong documentation skills, including the ability to communicate complex systems clearly to technical and non-technical partners.\nAbility to lead cross-discipline design discussions, resolve ambiguity, and drive alignment across partner teams.\nExperience reviewing designs, giving constructive feedback, and mentoring junior designers.\nStrong understanding of mobile F2P player motivations, live ops pacing, progression, reward loops, feature surfacing, and economy balance.\nAbility to evaluate competitive products and apply relevant learnings to a live-service roadmap.\nHigh ownership, clear communication, proactive risk management, and strong collaboration skills.\nNice to Have\nDeep experience in economy design, progression design, matchmaking systems, leaderboard design, or event frameworks.\nExperience designing live events similar to modern casual F2P games, including self-contained competition loops and reward structures.\nExperience improving onboarding, early game, new-to-mid game, or returning player journeys.\nExperience with A/B testing, segmentation, telemetry dashboards, and KPI-driven feature iteration.\nFamiliarity with Unity, Perforce, scripting, XML, SQL, analytics tools, or proprietary GameData workflows.\nExperience on sports, competitive multiplayer, skill-based PvP, or long-running mobile live-service games.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. 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