{"id":1705981,"url":"https://alion.io/job/electronic-arts-masters-thesis-software-engineer-intern-2","title":"Masters Thesis Software Engineer Intern","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Backend","role_family":"Backend","seniority":"intern","employment_type":"internship","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Stockholm, Sweden"],"countries":["SE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"GLSL","optional":false},{"name":"HLSL","optional":false}],"status":"live","first_seen_at":"2026-10-02T14:50:20Z","employer_posted_date":"2026-10-02","last_verified_at":"2026-10-06T01:01:05Z","board_verified":true,"closed_at":null,"days_open":3,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":3},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nContract:6-month internship\nStart Date: Late January 2027\nWork Model:Hybrid (3 days minimum onsite)\nThe Challenge Ahead\nFrostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.\nAs a Master's Thesis Intern, you will develop a project around real-time rendering in the context of videogames. You will also gain an understanding of what it's like to work at EA. An open application means that you can provide ideas for what you want to work on, but we can also explore this together, based on your experiences and interests\nTentative Topic Suggestions:\nTiny neural nets for rendering heuristics\nSpecular occlusion, TAA history update or rejection, micro shadowing. We have many smaller heuristics that are hand crafted or that are using some approximations to get a decent result. Can tiny neural nets be a way to further enhance them and can the NNs be made fast and small enough?\n\nCloth BSDF from first principles\nSimulate behaviour of single cloth fiber, accumulate to strand, accumulate to cloth patch?\n\nScattering within the cloth?\n\nUpdating acceleration structures in dynamic scenes\nCrowd ray tracing: number of instances, updating vertex positions etc challenging for 2-level raytracing hierarchies. Investigate alternative strategies for tracing rays against crowds\n\nOcean rendering\nHave good motion vectors with ocean’s mesh - investigate how to represent movement of the waves to feed blur / up samplers. The challenge resides in the proximity to camera but also the decimation of the mesh that may cause a noisy interpretation of the ocean’s movement.\n\nFoam BRDF - only a few papers about this and the challenge in real-time resides currently in low lighting situations where our current foam solution gets beige when sun is low when in real life foam/whitecaps remain white. Foam is considered as a porous heterogeneous material.\n\nResponsibilities:\nResearch area around the chosen topic, to understand the current state of the art.\n\nDevelop new rendering ideas and write prototypes to test them.\n\nYou will report to an engineering manager, attend meetings, present progress information and write a final report.\n\nEligibility:\nYou are pursuing a MsC. in Computer Science (or a related field).\n\nYou are associated with a university education or any other type of education in Sweden that has an internship period planned into the education plan.\n\nSkills:\nYou have experience with C++ and GLSL or HLSL.\n\nYou understand software development processes.\n\nYou have an interest in real-time rendering.\n\nYou have knowledge of rendering concepts like shader programming, lighting, shadows, materials\n\nHelp us make play happen. Apply now with an up-to-date CV and Cover Letter in English, explaining what project you would like to work on and explain your pick based on your interests and skills.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.","description_format":"text","description_chars":4854,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"master","optional":false},"security_clearance":false,"languages":[]},"benefits":["Parental leave"],"hiring_locations":[{"name":"Sweden","iso":"SE","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Gaming","Mobile Games","PC Games"],"lifecycle":[{"event":"open","at":"2026-10-02T14:50:20Z"}],"visa":[],"liveness":{"score":42,"band":"fade","label":"Fading","p_open":1,"p_active":0.566,"p_room":0.75,"age_days":2,"expected_fill_days":3,"reasons":["conf:1","velocity","win:late","comp:junior,brand"],"computed_at":"2026-10-05T05:45:15Z"},"pay":null,"html_url":"https://alion.io/job/electronic-arts-masters-thesis-software-engineer-intern-2","json_url":"https://alion.io/job/electronic-arts-masters-thesis-software-engineer-intern-2.json","meta":{"generated_at":"2026-10-06T02:09:47Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler","counted_by":"address","units_charged":1,"used_today":3188,"day_limit":5000,"remaining_today":1812,"minute_limit":60,"resets_at":"2026-10-07T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":37826},"rest":"https://alion.io/mcp/rest/get_company?id=37826"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Felectronic-arts-masters-thesis-software-engineer-intern-2"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Felectronic-arts-masters-thesis-software-engineer-intern-2"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Felectronic-arts-masters-thesis-software-engineer-intern-2"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/electronic-arts-masters-thesis-software-engineer-intern-2\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Felectronic-arts-masters-thesis-software-engineer-intern-2"}]}