{"id":2753826,"url":"https://alion.io/job/electronic-arts-product-director","title":"Product Director","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Product","role_family":"Product","seniority":"head","employment_type":null,"work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Orlando, United States"],"countries":["US"],"hiring_countries":["US"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":198000,"max_usd":356000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":174},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[],"status":"live","first_seen_at":"2026-10-17T01:01:45Z","employer_posted_date":"2026-10-17","last_verified_at":"2026-10-19T23:29:20Z","board_verified":true,"closed_at":null,"days_open":2,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":2},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nPogo has been the leader in online casual games since 1998. Featuring a growing library of 60+ titles spanning popular genres like Solitaire, Mahjong, Match 3, and more, Pogo exists to be the best destination for online casual games. We strive to produce high-quality HTML5-powered games with sophisticated metagames and social mechanics, all while working seamlessly across desktop, tablet and mobile web. Our fans and subscribers come to Pogo for fresh content, daily challenges, great events, new games, and a live service that delivers!\nWe are seeking an experienced Product Director to lead product strategy and live services for Pogo. In this key leadership role, you will report directly to the Studio General Manager and serve as the studio's strategic product anchor. You will partner with cross-functional leadership spanning Art, Design, Engineering, Production, Analytics, and Community to deliver a high-retention live service roadmap that delights players every day and meets core business outcomes. You will be responsible for gaining a deep understanding of Pogo players’ needs and Pogo’s key business objectives to plan, prioritize, and deliver the right content and feature improvements for our players.\nKey responsibilities\nProduct Management\nDrive Portfolio Roadmap: Own the holistic product vision and roadmap, orchestrating live operations, catalog health, platform enhancements, and game updates to maximize lifetime engagement.\nOptimize an Established Ecosystem: Identify high-impact opportunities to evolve and grow an existing web platform, prioritizing scalable improvements over disruptive \"0-to-1\" rebuilds.\nDrive Player & Market Intelligence: Develop a deep understanding of player motivations, competitive titles, and market trends to identify opportunities for improvement and growth.\nData-Informed Decision Making: Synthesize complex behavioral, telemetry, and transactional datasets into actionable product roadmaps, clear executive narratives, and measurable KPI benchmarks.\nFinancial Management\nDeliver Business Commitments: Partner with Studio Leadership and Finance to forecast, establish, and meet quarterly and annual revenue, retention, and engagement goals.\nBalance Multi-Stream Monetization: Optimize and grow our multi-tier business model across subscriptions, programmatic advertising, and live-event monetization without compromising player trust.\n\nLeadership\nLead the Product Discipline: Mentor and empower the Product Management team, fostering a culture of curiosity, data rigor, player empathy, and operational excellence.\nFoster Cross-Functional Alignment: Collaborate with other key studio leaders to support our vision, mission, and strategy; develop plans to achieve those goals\nCultivate Healthy Accountability: Promote a development culture of healthy accountability, maximizing potential and pride in accomplishments\nQualifications\n7+ years of product management experience in digital games or web/mobile consumer platforms\nDemonstrated success optimizing, maintaining, and scaling an existing, live consumer business with an established, highly engaged audience (as opposed to strictly early-stage startup/pre-launch environments).\nHigh emotional intelligence (EQ) with a track record of driving change collaboratively across tenured teams and deeply invested player communities.\nA deep understanding of the casual games space, including player motivations, market trends, and key business drivers.\nA genuine passion for creating fun, compelling, and engaging user experiences that resonate with everyday players.\nNatural curiosity with a strong emphasis on continuous learning, adaptation, and iterative business growth.\nComfort and readiness to work effectively in a fully remote environment across multiple time zones.\nPay Transparency - North America\nCOMPENSATION AND BENEFITS\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\nPAY RANGES\n* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$133,500 - $186,400 CAD\nPay is just one part of the overall compensation at EA.\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.","description_format":"text","description_chars":6654,"description_truncated":false,"requirements":{"experience_years_min":7,"management_years_min":7,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":["Continuous learning","Life insurance","Parental leave","Retirement plans"],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Console Games","PC Games"],"lifecycle":[{"event":"open","at":"2026-10-17T01:01:45Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B filings in 12 months: 115 · green card filings: 63","filings_12m":115,"filings_prev_12m":134,"green_card_filings_12m":63,"median_offered_wage_usd":155421,"route":null,"cap_exempt":false,"checked_at":"2026-10-15T11:24:14+00:00","sources":["US Department of Labor: LCA disclosure data (H-1B, H-1B1, E-3)","US Department of Labor: PERM disclosure data (green cards)"],"filings_for_role_12m":11}],"liveness":{"score":90,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":1,"age_days":2,"expected_fill_days":10,"reasons":["conf:2","velocity","win:early","comp:brand"],"computed_at":"2026-10-19T05:45:15Z"},"pay":null,"html_url":"https://alion.io/job/electronic-arts-product-director","json_url":"https://alion.io/job/electronic-arts-product-director.json","meta":{"generated_at":"2026-10-20T00:39:29Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":889,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-21T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":37826},"rest":"https://alion.io/mcp/rest/get_company?id=37826"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Felectronic-arts-product-director"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Felectronic-arts-product-director"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Felectronic-arts-product-director"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/electronic-arts-product-director\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Felectronic-arts-product-director"}]}