{"id":1311818,"url":"https://alion.io/job/electronic-arts-senior-software-engineer-cc-frostbite","title":"Senior Software Engineer (C++/C#) - Frostbite","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Backend","role_family":"Backend","seniority":"senior","employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Orlando, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":136000,"max_usd":249000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":3030},"experience_years_min":8,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Core Animation","optional":false}],"status":"live","first_seen_at":"2026-09-26T16:51:17Z","employer_posted_date":"2026-09-26","last_verified_at":"2026-10-13T07:32:22Z","board_verified":true,"closed_at":null,"days_open":16,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":16},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nFrostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.\nBy joining us, you'll be at the forefront of game engine development. You will collaborate with a passionate team to push the boundaries of interactive realism and immersive gameplay, helping us shape the future of gaming technology and leave a lasting mark on the next generation of games.\nOur Animation team oversees the core platform that animation technologies across AAA games are built upon. As part of our team, you will handle a variety of rewarding engineering challenges-from improving user workflows for content creators to optimizing real-time runtime performance. As a Senior Software Engineer in the Animation team, you will report to the Development Director in Animation. You’ll work on core animation systems that run in-game, as well as the tools and workflows used by content creators to build and author animation data.\nThis role is Hybrid remote/in-office.\nYou Will:\nBuild performant systems and features across our runtime animation engine (C++) and content creator tools (C#).\nTake ownership of animation features from technical design through to production, testing, and multi-platform support.\nImprove tool and game runtime performance.\nPartner with animators, technical artists, and game development teams to turn creative concepts into playable features.\nParticipate in design and code reviews, collaborating with the team to share knowledge and keep our codebase reliable and easy to work in.\nMentor junior engineers on the team to support their technical growth.\nQualifications:\n8+ years of professional software development experience\nStrong professional programming skills to improve and debug C++ and C# code\nExperience working with 3D math, including transforms, rotations, and coordinate systems.\nExperience in game engine development\nPerformance and memory profiling\nExperience with concurrent programming models\nBachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience\nBonus Experience:\nExperience in animation state machines or real-time simulation\nExperience with WPF / desktop UI development for asset pipelines and editor tools\nExperience targeting console platforms (PlayStation, Xbox)\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. 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