{"id":3160992,"url":"https://alion.io/job/electronic-arts-senior-technical-artist-character-rigging-technology","title":"Senior Technical Artist – Character Rigging & Technology","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Vancouver, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":65000,"max_usd":133000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":9},"experience_years_min":6,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Machine Learning","optional":false},{"name":"Python","optional":false},{"name":"Houdini","optional":true},{"name":"Maya","optional":true},{"name":"Unity","optional":true}],"status":"live","first_seen_at":"2026-10-23T16:05:56Z","employer_posted_date":"2026-10-23","last_verified_at":"2026-10-27T02:35:04Z","board_verified":true,"closed_at":null,"days_open":3,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":3},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nImportant Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.\nEA SPORTS is one of the world's leading sports entertainment brands, with top-selling video game franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden® NFL and College Football®, FC® soccer, NHL® hockey, and EA SPORTS UFC®.\nEA SPORTS Tech provides specialized technology teams working on modern character motion and deformation, content pipelines and workflows, machine learning, game security, dev ops, and long-lead feature and technology development across EA SPORTS titles. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows, combining creativity and imagination with technical expertise.\nResponsibilities\nThis Senior Technical Artist role focuses on developing character rigging technology, pipelines, tools, and workflows for content creators across EA SPORTS. As part of a central team of Technical Artists, you will partner with artists, engineers, and development teams to build shared and scalable solutions that improve character quality and content production.\nCollaborate with Art Directors, Development Directors, Artists, Technical Artists, and Engineers to deliver high-quality character deformation and animation solutions for EA SPORTS games.\n\nDevelop and improve character rigging pipelines, tools, and workflows to solve production challenges and increase efficiency for content creators.\n\nDesign and implement technical solutions for skeletons, control rigs, skin deformation, secondary motion, and other character rigging and deformation systems.\n\nLeverage shared technology and workflows to solve character animation and deformation challenges across multiple EA SPORTS titles.\n\nSupport asset integration and optimization while balancing visual quality, runtime performance, and production requirements.\n\nInvestigate, debug, and resolve technical issues across character content, tools, pipelines, and game-engine workflows.\n\nEvaluate and help introduce new technologies and techniques that improve character production and scalability.\n\nPartner with technical and creative leadership on new initiatives and contribute to technical direction, documentation, and knowledge sharing.\n\nMentor and support other Technical Artists while helping establish best practices across teams.\n\nYour Qualifications\n6+ years of games, cinematic, or related production experience in Technical Art, Rigging, Character Technology, Animation Technology, or a related discipline.\n\nA bachelor's degree or equivalent professional experience in a related field.\n\nStrong experience with character rigging and deformation, including complex skeletons, control rigs, skin deformation, and secondary animation systems.\n\nStrong understanding of human anatomy, animation principles, and how they relate to character deformation.\n\nExperience developing tools, pipelines, and workflows for artists and other content creators.\n\nProficiency in scripting/programming in Python or C#. C++ experience is a bonus.\n\nIn-depth experience with relevant 3D content creation packages such as Maya and Houdini.\n\nExperience with asset optimization and the performance constraints associated with real-time character systems.\n\nExperience in investigating, testing, and debugging technical issues across content and technology.\n\nEffective communication skills and experience collaborating with artists, engineers, technical artists, and leadership.\n\nExperience working with content-driven game engines such as Frostbite, Unreal, or Unity is desired.\n\nA willingness to jump into the unknown, solve new problems, and navigate technical challenges and limitations.\n\nA passion for games!\n\nPay Transparency - North America\nCOMPENSATION AND BENEFITS\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\nPAY RANGES\n* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD\nPay is just one part of the overall compensation at EA.\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. 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