{"id":2870524,"url":"https://alion.io/job/electronic-arts-software-engineer-game-technology-platform-development","title":"Software Engineer – Game Technology & Platform Development","company":{"id":179601,"name":"Respawn Entertainment","domain":"respawn.com","url":"https://alion.io/company/respawn-entertainment","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Vancouver, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":62000,"max_usd":124000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":9},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Unity","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-19T19:24:47Z","employer_posted_date":"2026-10-21","last_verified_at":"2026-10-22T19:01:03Z","board_verified":true,"closed_at":null,"days_open":3,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":3},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nHelp shape the future of how games are built, tested, and played.\nEA is investing in new ways to use AI to improve how games are developed, tested, and experienced. For these technologies to succeed, they need access to large amounts of gameplay data, including video, player inputs, telemetry, and other information collected across EA's games.\nWe're looking for a Software Engineer to help build and expand the technology that makes this possible. You'll work on systems that capture complex gameplay data with minimal impact on game performance, handle large volumes of information, and make that data searchable and accessible to teams building AI solutions.\nThis is an opportunity to solve challenging engineering problems across game engines, consoles, and cloud services. Rather than building for a single game, you'll develop technology that supports multiple EA titles and enables new capabilities across the company.\nEA is exploring new technologies that could transform how players create, share, and experience games.\nThis role offers the opportunity to solve challenging engineering problems, work across EA's biggest games, and build technology that enables emerging AI capabilities. As part of EA's Quality Verification and Standards (QVS) Technology team, you'll help expand proven solutions beyond QVS, working with game developers and AI teams to shape the future of game development.\nResponsibilities\nBuild technology that enables AI:Develop systems that capture rich, detailed gameplay data and make it available to teams building new AI capabilities.\n\nSolve challenging engineering problems:Work on high-performance systems that collect and process large amounts of data without impacting gameplay.\n\nWork across EA's games and platforms:Develop technology that works across different game engines, consoles, and cloud services.\n\nBuild for scale:Design and develop services, APIs, and SDKs that support multiple games and large volumes of gameplay data.\n\nExplore new technical challenges:Investigate new ways to capture and use data from complex game systems as technology and requirements evolve.\n\nOwn solutions from design to delivery:Help make technical decisions, develop solutions, and see your work used by teams across EA.\n\nCollaborate across disciplines:Work directly with game developers, platform engineers, and AI teams to understand their needs and deliver solutions.\n\nQualifications\nRequired\n7+ years of professional software development experience, with a track record of designing, building, and maintaining production software.\n\nExperience working with game engines, game clients, or other real-time software.\n\nUnderstanding of APIs, software architecture, and how different systems communicate.\n\nExperience investigating and resolving complex technical problems.\n\nExperience using AI coding agents as part of software development, including writing, debugging, testing, and maintaining code.\n\nAbility to work independently and collaborate with engineers across different teams.\n\nPreferred\nStrong C++ programming and debugging skills.\n\nExperience with Frostbite, Unreal Engine, Unity, or custom game engines.\n\nExperience developing SDKs, engine plugins, or shared software libraries.\n\nExperience with cloud services, APIs, or data pipelines.\n\nFamiliarity with gameplay recording, controller inputs, telemetry, or replay systems.\n\nExperience developing software for consoles and other gaming platforms.\n\nFamiliarity with how gameplay data is collected and used by AI systems.\n\nExperience with multiplayer game systems and client/server networking.\n\nPay Transparency - North America\nCOMPENSATION AND BENEFITS\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\nPAY RANGES\n* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD\nPay is just one part of the overall compensation at EA.\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. 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