{"id":191234,"url":"https://alion.io/job/electronic-arts-software-engineer-on-device-machine-learning","title":"Software Engineer, On Device Machine Learning","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":null},"role":"AI/ML","role_family":"AI/ML","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Guildford, United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":103000,"max_usd":192000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":40},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Agile","optional":false},{"name":"C++","optional":false},{"name":"CI/CD","optional":false},{"name":"Machine Learning","optional":false},{"name":"PyTorch","optional":false},{"name":"Reinforcement Learning","optional":false},{"name":"TensorFlow","optional":false},{"name":"TensorFlow C++","optional":false},{"name":"HLSL","optional":true},{"name":"ONNX","optional":true}],"status":"live","first_seen_at":"2026-09-02T15:11:19Z","employer_posted_date":"2026-10-21","last_verified_at":"2026-10-21T23:30:18Z","board_verified":true,"closed_at":null,"days_open":49,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":49},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nWe are looking for a Software Engineer with expertise in developing and integrating runtime machine learning solutions to join our team. You will report to a Leader of Engine Development and collaborate with game teams, central technology engineers, and researchers to bring ML models into the hands of our players by deploying them directly within EA games.\nResponsibilities:\nCollaborate with game teams and ML experts to understand model architectures, training workflows, and deployment constraints, then recommend improvements that enable efficient real-time in-game inference.\nExtend our existing ML runtime technologies, or build new ones, to run models efficiently across a variety of devices, with clean, well-tested code.\nTranslate ML concepts, trade-offs, risks, and technical constraints into clear language for different audiences.\nStay current with advancements in Deep Learning, Reinforcement Learning, Generative AI, and related fields, identifying relevant research and proposing ways to apply it.\nContribute to Frostbite's and EA's ML/AI communities by sharing knowledge.\nQualifications:\n5+ years of hands-on software engineering experience with C++, including a solid understanding of multithreading, memory and performance optimization.\nFamiliarity with training models using ML frameworks such as PyTorch or TensorFlow.\nPractical experience with software engineering fundamentals, including version control, code reviews, documentation, automated testing, coding standards, CI/CD, issue tracking, and Agile development.\nA BSc or MSc in Computer Science, Engineering, Mathematics, or equivalent professional experience.\nNice to have:\nExperience building and shipping ML systems in production environments.\nFamiliarity with ONNX or other intermediate representations for ML model graphs.\nExperience profiling and optimizing real-time software.\nGPU programming experience, such as writing compute shaders in HLSL or similar languages.\nExperience with game programming or game engine development.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.","description_format":"text","description_chars":3747,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":true},"security_clearance":false,"languages":[]},"benefits":["Parental leave"],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Console Games","PC Games"],"lifecycle":[{"event":"open","at":"2026-09-02T15:11:19Z"}],"visa":[{"country":"GB","licensed_sponsor":true,"evidence":"Licensed UK visa sponsor (Senior or Specialist Worker, Skilled Worker)","filings_12m":null,"filings_prev_12m":null,"green_card_filings_12m":null,"median_offered_wage_usd":null,"route":"Global Business Mobility: Senior or Specialist Worker; Skilled Worker","cap_exempt":false,"checked_at":"2026-10-21T06:25:45+00:00","sources":["UK Home Office: register of licensed sponsors (workers)"],"filings_for_role_12m":0}],"liveness":{"score":23,"band":"cold","label":"Long shot","p_open":1,"p_active":0.647,"p_room":0.36,"age_days":48,"expected_fill_days":28,"reasons":["conf:0","velocity","win:tail","crowd:brand"],"computed_at":"2026-10-21T05:46:15Z"},"pay":null,"html_url":"https://alion.io/job/electronic-arts-software-engineer-on-device-machine-learning","json_url":"https://alion.io/job/electronic-arts-software-engineer-on-device-machine-learning.json","meta":{"generated_at":"2026-10-21T23:37:03Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":33676,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-22T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":37826},"rest":"https://alion.io/mcp/rest/get_company?id=37826"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Felectronic-arts-software-engineer-on-device-machine-learning"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Felectronic-arts-software-engineer-on-device-machine-learning"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Felectronic-arts-software-engineer-on-device-machine-learning"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/electronic-arts-software-engineer-on-device-machine-learning\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Felectronic-arts-software-engineer-on-device-machine-learning"}]}