{"id":4089073,"url":"https://alion.io/job/electronic-arts-tracab-software-engineer-c","title":"Tracab: Software Engineer C++","company":{"id":37826,"name":"Electronic Arts","domain":"ea.com","url":"https://alion.io/company/electronic-arts","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Avature","truth_index":{"grade":"A","score":100,"open_postings":55,"ghost_share":0,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":28,"computed_at":"2026-11-11T05:49:22Z"}},"role":"Backend","role_family":"Backend","seniority":null,"employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Stockholm, Sweden"],"countries":["SE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Computer Vision","optional":false},{"name":"CI/CD","optional":true},{"name":"Localization","optional":true},{"name":"Machine Learning","optional":true},{"name":"Python","optional":true}],"status":"live","first_seen_at":"2026-11-11T19:43:33Z","employer_posted_date":"2026-11-11","last_verified_at":"2026-11-11T19:43:33Z","board_verified":true,"closed_at":null,"days_open":0,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":0},"description":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\nEA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.\nAs a C++/Computer Vision Software Engineer at EA SPORTS TRACAB, you will help develop and improve our real-time computer vision systems for sports tracking, combining strong C++ engineering skills with expertise in computer vision, image processing and software architecture.\nWe're looking for a highly capable, versatile engineer who can take technical ownership, solve complex problems and drive development forward with minimal supervision. You should be enthusiastic about modern AI-assisted development tools and how they can accelerate engineering while maintaining high standards of quality, reliability and maintainability.\nResponsibilities\nDevelop and improve our high-performance, real-time C++ computer vision sports tracking.\nDesign and implement solutions involving computer vision, geometry and image processing.\nContribute to software architecture, performance, scalability and reliability.\nTake ownership of technical challenges, from research and prototyping through to production.\nUse AI-assisted development tools to accelerate development, testing and problem-solving while maintaining clean, maintainable code.\nImprove system robustness, observability, automated testing and verification.\nShare knowledge, mentor colleagues and help advance engineering practices across the team.\n\nRequirements\nMaster's degree in Computer Science, Computer Vision or equivalent academic or industrial experience.\nStrong modern C++ skills, typically backed by 5+ years of professional software development experience, or equivalent demonstrated expertise.\nSolid understanding of software architecture and experience designing robust, maintainable, high-performance solutions.\nGood knowledge of computer vision and image processing.\nHands-on experience using AI coding assistants to accelerate development, with a strong focus on code quality and maintainability.\nAbility to work independently, take technical ownership and drive complex solutions from concept to completion.\nCurious, pragmatic and communicative, with strong problem-solving skills and an interest in emerging technologies.\nNice to have\nExperience with:\nCamera calibration, multi-camera geometry and 3D reconstruction.\nObject detection, tracking, pose estimation or other computer vision algorithms.\nMachine learning, deep learning and associated frameworks.\nPython and ML development workflows.\nCamera hardware, video acquisition and network cameras.\nReal-time video processing, streaming and distributed systems.\nAutomated testing, CI/CD and developer tooling.\nSports tracking, broadcast video analysis or similar applications.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\nElectronic Arts is an equal opportunity employer. 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