{"id":701596,"url":"https://alion.io/job/embark-studios-senior-gameplay-engineer-arc-raiders","title":"Senior Gameplay Engineer - ARC Raiders","company":{"id":673307,"name":"Embark Studios","domain":"embark-studios.com","url":"https://alion.io/company/embark-studios","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Teamtailor","truth_index":{"grade":"A","score":95,"open_postings":5,"ghost_share":0,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":102,"computed_at":"2026-10-22T06:10:10Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Stockholm, Sweden"],"countries":["SE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":50000,"max_usd":132000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":109},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false}],"status":"live","first_seen_at":"2026-06-09T10:58:23Z","employer_posted_date":"2026-06-09","last_verified_at":"2026-10-22T07:33:33Z","board_verified":true,"closed_at":null,"days_open":135,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":134},"description":"As a Senior Gameplay Engineer at Embark, you will work on ARC Raiders, alongside some of the most talented people in the games industry. We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will create easy-to-use systems that enable us to iterate quickly and that encourage experimentation.\nThe games we're making are built in Unreal, using C++, blueprints and a scripting language called Angelscript. This is a technical, systems-oriented role rather than a content-facing one. You will work autonomously across problems like performance, tooling, architecture and networking - the systems our gameplay and design teams build on top of. You won't be planned for gameplay tasks by production; instead you're expected, with some direction, to find and explore solutions to our everyday and long-term technical problems.\nExample of responsibilities\nCollaborate with a wide range of talents at Embark to deliver ground-breaking technical solutions to create fun gameplay for our players\n\nIdentify and build tech to further increase the productivity of our daily work\n\nAssist our team in debugging and fixing complex issues\n\nTake ownership of technical systems across multiple areas of the game - often systems players never interact with directly, but that make everything else possible\n\nWe would love if you have\nA creative and curious mind\n\nA strong background in C++\n\nA good grasp of what good gameplay looks and feels like\n\nFluent in English - our team comes from all over the world!\n\nAn interest in computer science and programming as a craft\n\nExperience working across multiple gameplay or engine systems, rather than deep specialization in a single narrow area\n\nAdditionally one or some of these would be a great bonus\nExperience with multiplayer\n\nPreviously worked with shooter or third-person games\n\nComfortable owning technical problems end-to-end with minimal day-to-day direction from design or production\n\nAt Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.\nBe yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!","description_format":"text","description_chars":2437,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"Advanced (C1)","optional":false}]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":[],"lifecycle":[{"event":"open","at":"2026-09-11T02:57:59Z"}],"visa":[],"liveness":{"score":33,"band":"fade","label":"Fading","p_open":1,"p_active":0.744,"p_room":0.44,"age_days":134,"expected_fill_days":102,"reasons":["conf:2","velocity","win:tail","crowd:"],"computed_at":"2026-10-22T06:10:10Z"},"pay":null,"html_url":"https://alion.io/job/embark-studios-senior-gameplay-engineer-arc-raiders","json_url":"https://alion.io/job/embark-studios-senior-gameplay-engineer-arc-raiders.json","meta":{"generated_at":"2026-10-22T11:08:15Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":8877,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-23T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":673307},"rest":"https://alion.io/mcp/rest/get_company?id=673307"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fembark-studios-senior-gameplay-engineer-arc-raiders"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fembark-studios-senior-gameplay-engineer-arc-raiders"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fembark-studios-senior-gameplay-engineer-arc-raiders"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/embark-studios-senior-gameplay-engineer-arc-raiders\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fembark-studios-senior-gameplay-engineer-arc-raiders"}]}