{"id":701597,"url":"https://alion.io/job/embark-studios-vfx-artist","title":"VFX Artist","company":{"id":673307,"name":"Embark Studios","domain":"embark-studios.com","url":"https://alion.io/company/embark-studios","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Teamtailor","truth_index":{"grade":"A","score":95,"open_postings":7,"ghost_share":0,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":102,"computed_at":"2026-10-15T05:46:00Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Stockholm, Sweden"],"countries":["SE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":48000,"max_usd":128000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":104},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Houdini","optional":false},{"name":"Unity","optional":false},{"name":"Unreal Engine","optional":false},{"name":"Unreal Niagara","optional":false},{"name":"Python","optional":true}],"status":"live","first_seen_at":"2026-06-08T08:50:20Z","employer_posted_date":"2026-06-08","last_verified_at":"2026-10-15T19:16:13Z","board_verified":true,"closed_at":null,"days_open":129,"trust":{"level":"ok","repost_count":0,"flags":[],"days_open":128},"description":"We're looking for a FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You'll be responsible for the explosions, fire, smoke, fluids, weather, environmental ambiance, weapon and impact effects, and gameplay-critical readability that make our world feel physical and alive. You'll work closely with art, design, and engineering to push realism while hitting performance and clarity targets.\nExample of responsibilities\nCreate and own high-quality real-time visual effects: fire, smoke, explosions, debris, fluids, atmospherics, weather, and surface/impact responses, grounded in real-world reference.\n\nBuild effects that balance visual fidelity, gameplay readability, and runtime performance across target platforms.\n\nAuthor shaders and materials for FX, and collaborate with tech artists/engineers on simulation, lighting integration, and optimization.\n\nDevelop and maintain reusable VFX systems, tools, and libraries to scale quality across the team.\n\nPartner with design and animation to ensure effects communicate gameplay clearly (telegraphs, hit feedback, state changes).\n\nProfile and optimize effects (overdraw, particle counts, draw calls, GPU cost) and debug issues across the pipeline.\n\nContribute to look development, references, and visual targets alongside the Art Director and VFX Lead.\n\nIt would be awesome if you have\n5+ years of professional VFX experience in games, with at least one shipped title (or comparable production work).\n\nStrong real-time VFX skills in a modern engine; Unreal Engine (Niagara) and/or Unity (VFX Graph/Shuriken).\n\nSolid understanding of the physics and behavior behind realistic effects\n\nProficiency with node-based shaders/materials and a good grasp of real-time lighting and rendering.\n\nExperience authoring textures and simulations using tools such as Houdini, EmberGen, Substance, or similar.\n\nA strong artistic eye, timing, silhouette, color, composition, and motion.\n\nPerformance-minded: comfortable profiling and optimizing for frame budgets.\n\nStrong communication and collaboration skills across art, design, and engineering.\n\nNice to have\nHoudini for VFX simulation and tool/HDA creation.\n\nExperience with fluid/destruction systems (e.g., Chaos, FLIP/Pyro).\n\nScripting (Python, Blueprint, or similar) for tooling and automation.\n\nBackground in film/VFX or a strong traditional art/photography foundation.\n\nAt Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together.\nWe welcome people from all backgrounds and are looking forward to reading more about you (in English)!","description_format":"text","description_chars":2733,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":[],"lifecycle":[{"event":"open","at":"2026-09-11T02:57:59Z"}],"visa":[],"liveness":{"score":32,"band":"fade","label":"Fading","p_open":1,"p_active":0.737,"p_room":0.44,"age_days":128,"expected_fill_days":102,"reasons":["conf:0","velocity","win:tail","crowd:"],"computed_at":"2026-10-15T05:46:00Z"},"pay":null,"html_url":"https://alion.io/job/embark-studios-vfx-artist","json_url":"https://alion.io/job/embark-studios-vfx-artist.json","meta":{"generated_at":"2026-10-15T21:28:09Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":32598,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-16T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":673307},"rest":"https://alion.io/mcp/rest/get_company?id=673307"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fembark-studios-vfx-artist"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fembark-studios-vfx-artist"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fembark-studios-vfx-artist"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/embark-studios-vfx-artist\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fembark-studios-vfx-artist"}]}