{"id":2143705,"url":"https://alion.io/job/epic-games-lead-technical-artist","title":"Lead Technical Artist","company":{"id":5583,"name":"Epic Games","domain":"epicgames.com","url":"https://alion.io/company/epic-games","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":92,"open_postings":16,"ghost_share":0,"stale_share":0.125,"repost_share":0,"time_to_fill_p50_days":75,"computed_at":"2026-10-15T05:46:00Z"}},"role":"Games","role_family":"Games","seniority":"lead","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Cary, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":235042,"max":344728,"currency":"USD","period":"year","gross":null,"usd_annual":344728},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Blender","optional":false},{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Houdini","optional":false},{"name":"Maya","optional":false},{"name":"Python","optional":false},{"name":"Unity","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-09-29T19:27:32Z","employer_posted_date":"2026-09-29","last_verified_at":"2026-10-15T08:44:29Z","board_verified":true,"closed_at":null,"days_open":15,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":15},"description":"WHAT MAKES US EPIC?\nAt the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.\nBeing Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.\nART\nWhat We Do\nPush your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.\nWhat You'll Do\nWe're looking for a Lead Technical Artist to guide a team of Technical Artists in building visually compelling, performant game worlds as part of our collaboration with Disney. Working closely with Art, Engineering, and Design, you'll translate project goals into practical tools, workflows, and technical solutions. This is a hands-on leadership role focused on day-to-day execution, team mentorship, and solving production challenges. You'll help deliver the studio's technical art direction.\nIn this role, you will\nProfile game content and resolve performance bottlenecks in collaboration with Art and Engineering\nOptimize geometry, materials, shaders, textures, lighting, foliage, and VFX to meet established performance and memory budgets\nHelp artists apply best practices for LODS, instancing, streaming, and content scalability across target platforms\nConduct content reviews and develop validation tools to identify technical issues early\nDevelop and maintain tools that support efficient environment creation, including terrain, foliage, procedural generation, and asset placement\nPartner with Environment Art and Level Design to improve world-building workflows and troubleshoot production issues\nImplement established standards for modular assets, materials, and content organization\nDocument tools and workflows, helping artists adopt them effectively\nLead the day-to-day work of a small Technical Art team, coordinating priorities and deliverables with Production and technical leadership\nMentor Technical Artists through feedback, technical reviews, and hands-on problem-solving\nBalance individual contributions with delegation, giving team members clear ownership and opportunities to grow\nCommunicate progress, dependencies, and technical risks to project leadership\nCoordinate Initiatives with Tech Art Leads on other projects working in the same development environment\nHelp establish practical usage guidelines and train artists on approved workflows, following studio policies for intellectual property, licensing, and data security\nEvaluate results against quality and efficiency goals, recommending which workflows to refine or expand\nWhat we're looking for\nExperience shipping and supporting a live-service game\nStrong professional experience in technical art for games, including contributions to a shipped title or comparably complex production\nExperience leading or mentoring Technical Artists and coordinating technical work across disciplines\nPractical knowledge of real-time rendering, profiling, content optimization, and performance budgets\nExperience with world-building pipelines, procedural workflows, LOD systems, and content streaming\nProficiency with Unreal Engine, Unity, or a proprietary game engine\nScripting or programming experience for tool development, using languages such as Python, C#, or C++\nFamiliarity with shader and material development, alongside tools such as Houdini, Maya, or Blender\nStrong problem-solving, communication, and prioritization skills, with an appreciation for artistic quality\nThis role is open to multiple locations across the US (including CA, NYC, & WA).\nPay Transparency Information\nThe expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).\nNew York City Base Pay Range\n$235,042—$344,728 USD\nCalifornia Base Pay Range\n$215,456—$316,001 USD\nWashington Base Pay Range\n$195,869—$287,274 USD\nABOUT US\nEpic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.\nLike what you hear? Come be a part of something Epic!\nEpic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.\nNote to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.","description_format":"text","description_chars":5898,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","PC Games","Developer Tools"],"lifecycle":[{"event":"open","at":"2026-10-09T03:58:07Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B filings in 12 months: 22 · green card filings: 6","filings_12m":22,"filings_prev_12m":61,"green_card_filings_12m":6,"median_offered_wage_usd":191429,"route":null,"cap_exempt":false,"checked_at":"2026-10-03T21:08:04+00:00","sources":["US Department of Labor: LCA disclosure data (H-1B, H-1B1, E-3)","US Department of Labor: PERM disclosure data (green cards)"],"filings_for_role_12m":16}],"liveness":{"score":90,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":1,"age_days":15,"expected_fill_days":75,"reasons":["conf:1","velocity","win:early"],"computed_at":"2026-10-15T05:46:00Z"},"pay":{"stated_usd_annual":344728,"is_top_pay":true},"html_url":"https://alion.io/job/epic-games-lead-technical-artist","json_url":"https://alion.io/job/epic-games-lead-technical-artist.json","meta":{"generated_at":"2026-10-15T08:52:52Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":13444,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-16T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":5583},"rest":"https://alion.io/mcp/rest/get_company?id=5583"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fepic-games-lead-technical-artist"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fepic-games-lead-technical-artist"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fepic-games-lead-technical-artist"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/epic-games-lead-technical-artist\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fepic-games-lead-technical-artist"}]}