{"id":158337,"url":"https://alion.io/job/epic-games-tech-art-intern","title":"Tech Art Intern","company":{"id":5583,"name":"Epic Games","domain":"epicgames.com","url":"https://alion.io/company/epic-games","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":92,"open_postings":16,"ghost_share":0,"stale_share":0.125,"repost_share":0,"time_to_fill_p50_days":75,"computed_at":"2026-10-10T05:45:15Z"}},"role":"Games","role_family":"Games","seniority":"intern","employment_type":"internship","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Cary, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Blender","optional":false},{"name":"C#","optional":false},{"name":"Maya","optional":false},{"name":"Python","optional":false},{"name":"3ds Max","optional":true},{"name":"HLSL","optional":true},{"name":"Houdini","optional":true},{"name":"RenderDoc","optional":true},{"name":"Unreal Engine","optional":true}],"status":"live","first_seen_at":"2026-08-20T00:40:43Z","employer_posted_date":"2026-08-20","last_verified_at":"2026-10-11T17:12:32Z","board_verified":true,"closed_at":null,"days_open":52,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":52},"description":"WHAT MAKES US EPIC?\nAt the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.\nBeing Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.\nART\nWhat We Do\nPush your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.\nTECH ART INTERN\nWhat You'll Do\nWe are looking for a Technical Art Intern to join the Rocket League team. You will sit between our artists and engineers: building tools that speed up how content gets into the build, authoring real-time materials, and profiling scenes so the game holds frame rate everywhere from mobile to high-refresh PC. You will have an impact on real work that ships into playable builds.\n In this role, you will\nBuild small pipeline tools and scripts (Python, UEFN/Verse, DCC scripting APIs) that automate repetitive steps for arena, vehicle, and cosmetics artists\nProfile arenas and assets in engine, then help fix what you find: draw calls, overdraw, texture memory, LODs, and vertex budgets\nAuthor and iterate on real-time materials and shaders for signature Rocket League surfaces\nTake assets from Maya, Blender, or Substance through to an optimized, working setup in engine and validate them in a playable build\nWork directly with technical artists, rendering engineers, and environment artists to unblock issues and document what you learn\nShow your work in art reviews and playtests, take feedback, and iterate quickly\n What we're looking for\nCurrently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media, or Game Development program, or a portfolio strong enough to stand in for one\nScripting experience in Python, C#, or a DCC scripting API. Bonus if you have written something that saved someone else time\nHands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite\nWorking knowledge of Unreal Engine\nSolid real-time rendering fundamentals: how lighting, shading, UV layout, texture memory, and poly budgets affect performance\nGenuine curiosity about performance. You like finding out why a frame is slow\nClear, proactive communication. You raise blockers early instead of quietly grinding on them\nA portfolio or reel showing technical art work: tools, shaders, procedural systems, or optimization case studies\nNice to have: profiling tools (Unreal Insights, RenderDoc, PIX), HLSL, Houdini, or experience shipping to mobile or console\nThis internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers. This is going to be Epic!\nABOUT US\nEpic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.\n Like what you hear? Come be a part of something Epic!\nEpic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.\nNote to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.","description_format":"text","description_chars":4479,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["PC Games","Game Development","Developer Tools"],"lifecycle":[{"event":"open","at":"2026-08-20T00:40:43Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B filings in 12 months: 22 · green card filings: 6","filings_12m":22,"filings_prev_12m":61,"green_card_filings_12m":6,"median_offered_wage_usd":191429,"route":null,"cap_exempt":false,"checked_at":"2026-10-03T21:08:04+00:00","sources":["US Department of Labor: LCA disclosure data (H-1B, H-1B1, E-3)","US Department of Labor: PERM disclosure data (green cards)"],"filings_for_role_12m":16}],"liveness":{"score":52,"band":"ok","label":"Likely open","p_open":1,"p_active":0.727,"p_room":0.72,"age_days":51,"expected_fill_days":75,"reasons":["conf:3","velocity","win:mid","crowd:junior"],"computed_at":"2026-10-10T05:45:15Z"},"pay":null,"html_url":"https://alion.io/job/epic-games-tech-art-intern","json_url":"https://alion.io/job/epic-games-tech-art-intern.json","meta":{"generated_at":"2026-10-11T19:33:00Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":6489,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-12T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":5583},"rest":"https://alion.io/mcp/rest/get_company?id=5583"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fepic-games-tech-art-intern"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fepic-games-tech-art-intern"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fepic-games-tech-art-intern"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/epic-games-tech-art-intern\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fepic-games-tech-art-intern"}]}