{"id":2143699,"url":"https://alion.io/job/epic-games-technical-animator","title":"Technical Animator","company":{"id":5583,"name":"Epic Games","domain":"epicgames.com","url":"https://alion.io/company/epic-games","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Greenhouse","truth_index":{"grade":"A","score":92,"open_postings":16,"ghost_share":0,"stale_share":0.125,"repost_share":0,"time_to_fill_p50_days":75,"computed_at":"2026-10-12T06:55:09Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"explicit","locations":["Cary, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":146901,"max":215455,"currency":"USD","period":"year","gross":null,"usd_annual":215455},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Maya","optional":false},{"name":"Python","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-01T01:16:49Z","employer_posted_date":"2026-10-01","last_verified_at":"2026-10-12T08:41:12Z","board_verified":true,"closed_at":null,"days_open":11,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":11},"description":"WHAT MAKES US EPIC?\nAt the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.\nBeing Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.\nART\nWhat We Do\nPush your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.\nWhat You'll Do\nPsyonix is searching for a Technical Animator with a passion for expressive character movement to work on Rocket League. In this talented team of veteran and emerging artists, you’ll collaborate with an internal team, but also will include work with vendors and specifically contribute directly to high-profile trailers related to Rocket League and other IP related projects.\nJoining this team means you’re motivated to seek solutions to problems and work with other artists to make positive changes to models, movements, and tools. The heart of this role is rigging, pipeline, animation, and tooling.\nIn this role, you will\nRig and animate characters, props, and vehicles\nSet up assets in Unreal Engine 5; including cloth, physics, blueprints, control rig\nWork closely with modelers, animators, and gameplay engineers to ensure a smooth development pipeline that delivers high-quality assets\nDevelop, maintain, and expand robust Python scripts and tools to accelerate animation workflows\nAssist with pipeline tools and working with engine and project leads on continuous improvement of those engine tools\nCreate high-quality keyframe animations for characters, creatures, and vehicles when needed for gameplay features\nWhat we're looking for\nExtensive experience rigging characters in Maya\nA portfolio demonstrating rigging for a range of vehicles, characters, creatures, both body and faces (showing both rigging/technical setup and strong keyframe animation examples is a big plus)\nAttention to aesthetic detail, especially with regards to character deformation and physics movement\nSolid understanding of animation principles\nFamiliarity with the Unreal Engine 5 art pipeline, animation blueprints, and physics \nPositive individual with strong written communication and teamwork skills\nBasic knowledge of AI tools to improve workflow and project pipeline\nExceptional problem-solver\nExperience developing character pipelines and tools\nThis role is open to multiple locations across the US (including CA, NYC, & WA).\nPay Transparency Information\nThe expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).\nNew York City Base Pay Range\n$146,901—$215,455 USD\nCalifornia Base Pay Range\n$129,273—$189,600 USD\nWashington Base Pay Range\n$117,521—$172,365 USD\nABOUT US\nEpic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.\nLike what you hear? Come be a part of something Epic!\nEpic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.\nNote to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.","description_format":"text","description_chars":4788,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["PC Games","Game Development","Developer Tools"],"lifecycle":[{"event":"open","at":"2026-10-09T03:58:07Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B filings in 12 months: 22 · green card filings: 6","filings_12m":22,"filings_prev_12m":61,"green_card_filings_12m":6,"median_offered_wage_usd":191429,"route":null,"cap_exempt":false,"checked_at":"2026-10-03T21:08:04+00:00","sources":["US Department of Labor: LCA disclosure data (H-1B, H-1B1, E-3)","US Department of Labor: PERM disclosure data (green cards)"],"filings_for_role_12m":16}],"liveness":{"score":90,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":1,"age_days":11,"expected_fill_days":75,"reasons":["conf:3","velocity","win:early"],"computed_at":"2026-10-12T06:55:09Z"},"pay":{"stated_usd_annual":215455,"is_top_pay":true},"html_url":"https://alion.io/job/epic-games-technical-animator","json_url":"https://alion.io/job/epic-games-technical-animator.json","meta":{"generated_at":"2026-10-12T11:48:54Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":18468,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-13T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":5583},"rest":"https://alion.io/mcp/rest/get_company?id=5583"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fepic-games-technical-animator"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fepic-games-technical-animator"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fepic-games-technical-animator"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/epic-games-technical-animator\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fepic-games-technical-animator"}]}