{"id":624140,"url":"https://alion.io/job/fieldai-3darvr-software-engineer","title":"3D/AR/VR Software Engineer","company":{"id":672883,"name":"FieldAI","domain":"fieldai.com","url":"https://alion.io/company/fieldai","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":{"grade":"B","score":81,"open_postings":105,"ghost_share":0.229,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":62,"computed_at":"2026-10-29T05:49:05Z"}},"role":"Backend","role_family":"Backend","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Boston, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":120000,"max":180000,"currency":"USD","period":"year","gross":null,"usd_annual":180000},"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"CI/CD","optional":false},{"name":"Embodied AI","optional":false},{"name":"Human-in-the-Loop","optional":false},{"name":"Machine Learning","optional":false},{"name":"Meta Quest SDK","optional":false},{"name":"Perception","optional":false},{"name":"Teleoperation","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-09-06T20:38:06Z","employer_posted_date":"2026-09-06","last_verified_at":"2026-10-29T05:57:37Z","board_verified":true,"closed_at":null,"days_open":52,"trust":{"level":"ok","repost_count":0,"flags":["company_stale"],"days_open":52},"description":"FieldAI robots reconstruct and interact with the physical world to unprecedented levels. This asks for an unprecedented user experience. Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team.\nIn this role, you will implement, integrate, maintain, and support AR/VR applications that enable supervision, manipulation, and locomotion capabilities for humanoid robots. You will help turn new robotic capabilities into reliable, maintainable, user-facing systems that can be deployed, evaluated, and operated on real robots. Your work will span design, prototyping, UI implementation, and robot integration, user-study-based evaluation. You will draw on your expertise on input and interaction design, rendering, to build innovative 3D interfaces for robotics.\nWhat You Will Get To Do\nSet Research Vision and Strategy\nDefine and execute the robotics AI research roadmap in alignment with FieldAI’s mission and product goals.\nIdentify emerging research directions, tools, and techniques across robotics, embodied AI, and machine learning.\nEstablish clear technical goals, milestones, and success metrics tied to real-world robot performance.\nDesign and Implement Interactive Workflows in AR/VR\nDesign and implement intuitive 3D workflows for supervising, manipulating, and controlling humanoid robots in AR/VR.\n\nBuild interaction techniques for spatial input, visualization, teleoperation, task specification, and robot feedback.\n\nPrototype, evaluate, and iterate on new interaction concepts through user studies and deployment on real robotic systems.\n\nIntegrate the UI with the Robot\nIntegrate AR/VR applications with robot perception, planning, manipulation, locomotion, and control systems.\n\nBuild robust interfaces for exchanging commands, state, sensor data, and 3D scene representations between robots and user-facing applications.\n\nDebug and optimize end-to-end system behavior across headsets, networks, compute infrastructure, and robotic hardware.\n\nDeploy and Support Systems in the Real World\nTurn research prototypes into reliable, maintainable applications that can be deployed and operated on real robots.\n\nDevelop tooling, testing, monitoring, and deployment workflows that support repeatable operation across robots and environments.\n\nDiagnose failures in the field and continuously improve system performance, reliability, usability, and robustness.\n\nCollaborate Across Disciplines\nWork closely with researchers and engineers across perception, planning, control, manipulation, and hardware.\n\nTranslate new robotic capabilities into user-facing workflows and identify interface requirements that inform system design.\n\nContribute to technical design discussions, code reviews, experimentation, and the development of software infrastructure.\n\nWhat You Have\nBachelor’s or Master’s degree in Computer Science, Human-Computer Interaction, Game Development, Creative Technology, Design, Robotics, Electrical Engineering, or a related field.\n\nStrong programming skills in C#, C++, or a different relevant language\n\nExperience designing, implementing, testing, and maintaining production-quality software.\n\nExperience working with Unity, Unreal, git, containers, build systems, and continuous-integration workflows.\n\nExperience working with Meta Quest, Apple, Varjo or comparable headsets\n\nStrong debugging skills across complex, interactive, distributed, and performance-sensitive systems.\n\nAbility to understand prototype code and convert it into maintainable, reliable implementations.\n\nAbility to work effectively in a fast-paced, highly collaborative environment.\n\nOwnership, attention to detail, and a strong focus on reliability and usability for software evaluated by end users.\n\nThe Extras That Set You Apart\nExperience with robots.\n\nExperience integrating software with physical systems, sensors, or real-time processes.\n\nExperience with teleoperation systems or human-in-the-loop industrial user interfaces.\n\nExperience with safety-critical user interfaces or workstations (aircraft cockpits, driver/operator cabs)\n\nExperience designing and administrating user studies for ergonomics and human factors.\n\nExperience with gloves or other forms of haptics for AR/VR applications.\n\nExperience integrating systems with 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