{"id":4093790,"url":"https://alion.io/job/flutter-entertainment-product-manager","title":"Product Manager","company":{"id":56836,"name":"Flutter Entertainment","domain":"flutter.com","url":"https://alion.io/company/flutter-entertainment","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workday","truth_index":{"grade":"A","score":85,"open_postings":10,"ghost_share":0,"stale_share":0.6,"repost_share":0,"time_to_fill_p50_days":28,"computed_at":"2026-11-11T05:49:22Z"}},"role":"Product","role_family":"Product","seniority":null,"employment_type":null,"work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Tbilisi, Georgia"],"countries":["GE"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[],"status":"live","first_seen_at":"2026-11-11T20:41:33Z","employer_posted_date":"2026-11-11","last_verified_at":"2026-11-11T20:41:33Z","board_verified":true,"closed_at":null,"days_open":0,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":0},"description":"Product ManagerWe are Flutter Central & Eastern Europe (CEE).\nAs a proud member of the Flutter family - a global leader in sports betting and iGaming - we are building one of the Group`s most dynamic tech and product hubs in Central and Eastern Europe. We aren`t just here to participate; we`re here to change the game.\nBy uniting local powerhouses like MaxBet, Adjarabet.com, and Adjarabet.am, we combine deep regional expertise with the scale and strength of Flutter`s global platforms. We are setting a new standard for entertainment, responsibility, and innovation - powered by real customer signals that shape everything we build.\nREADY TO CHANGE THE GAME?\nJoin the Flutter Central & Eastern Europe team. This is where bold, ambitious minds build scalable platforms, drive innovation, and shape the future of iGaming in the region.\nROLE OVERVIEW/PURPOSE:\nAs Product Manager for the Promotion Experience and Games team, you will own its outcomes and roadmap. You will identify the problems worth solving, explore player and user journeys, and work with stakeholders and the team to shape ideas into valuable, usable, and reusable products, that serve the different markets’ needs.\nThis is a highly self-directed role. You are expected to build a strong understanding of the promotional space with great attention to the detail, stay informed about emerging concepts and player expectations, and bring informed opportunities to the team. You will not simply translate stakeholder requests into requirements: you will investigate the underlying needs, identify pain points and opportunities, and help determine the best way to address them, and close the cycle at the end validating the needs are indeed met upon delivery.\nYou will lead product discovery end to end, from understanding problems and exploring possible solutions through testing, delivery, and learning. You will communicate the opportunity and intended outcomes clearly, then work closely with the team to evolve ideas into finished product capabilities. You will help create great experience for both our players and internal teams using the platform, that meets immediate needs while building distinctive, reusable capabilities that can create a competitive edge.\nKey Responsibilities:\nUnderstand the problem space \nDevelop a deep understanding of the promotional journey, promotional games, player needs, business objectives, and the challenges faced by teams creating and operating promotions in all markets we operate in. \nStay curious about new concepts, formats, technologies, and approaches relevant to promotional games. \nIdentify unmet needs, recurring pain points, and opportunities to create greater value and differentiation. \nLead end-to-end discovery \nWork with stakeholders to understand their goals, constraints, and underlying problems-not only their proposed solutions. \nExplore player, customer, and internal-user journeys to uncover friction and opportunities. \nForm and test hypotheses using research, data, prototypes, experiments, and stakeholder or player feedback. \nAssess opportunities and make clear recommendations about what to pursue, what to validate further, and what not to do. \nShape ideas with the team \nCommunicate problems, user needs, context, and intended outcomes clearly to the team. \nWork closely with the team to explore solution options and evolve ideas throughout discovery and delivery. \nProvide direction without prematurely prescribing a solution, making space for the team’s expertise and creativity. \nMaintain a shared understanding of priorities, decisions, assumptions, and success measures. \nBuild valuable, reusable capabilities \nSet a clear product direction and roadmap. \nPrioritize work based on player and business value, evidence, strategic fit, feasibility, and learning potential. \nIdentify opportunities to create reusable games, components, and capabilities that can serve multiple markets’ promotional needs. \nBalance the needs of individual promotions with the long-term health and strategic direction. \nDeliver outcomes and learn \nDefine meaningful success measures for initiatives and assess results after launch. \nUse player behavior, performance data, and feedback to understand what is working and where journeys still have pain points. \nTurn learnings into improvements to existing games, capabilities, and future product priorities. \nKeep stakeholders informed about progress, decisions, outcomes, and trade-offs. \nWhat success looks like\nThe team has a clear, evidence-informed understanding of the problems it is solving and for whom. \nStakeholder requests are explored and challenged constructively, leading to solutions that address underlying needs. \nPlayer & User journeys are well defined and reviewed throughout the build process, providing transparency of the expected work before completing the development process. \nPlayer and user journeys are understood, and meaningful pain points are resolved. \nIdeas are developed collaboratively with the team and improved through discovery, delivery, and learning. \nThe Platform capabilities & games are growing prioritizing these that bring value to players and stakeholders. \nProduct decisions are grounded in a strong understanding of the domain and its evolving opportunities. \nThe Promo Game Library develops distinctive capabilities that help the organization stand out.\nQualifications\nExperience in Product Management, ideally in games, promotions, player engagement, loyalty, customer experiences, or digital products. \nExperience leading discovery from problem exploration through validation, delivery, and learning. \nAbility to understand user journeys, uncover underlying needs, and identify where experiences can be improved. \nConfidence using qualitative and quantitative evidence to guide product decisions. \nStrong collaboration and communication skills; able to build shared understanding across stakeholders and a cross-functional team. \nA proactive, self-directed approach, with curiosity and the ability to develop expertise in a complex or evolving area. \nAbility to balance near-term stakeholder needs with reusable capabilities and longer-term product value. \nWhy choose us\nAt Flutter CEE, people have access to vast opportunities for career growth and self-development. Our employee benefits package goes far beyond offering the minimum: We support our people in becoming their best version at work and beyond - and our benefits reflect that commitment.\nThese are some of the benefits included in our employee package:\nGenerous annual leave\nHybrid work\nIndividual health insurance\nPaid sick leave\nPaid maternity & paternity leave\nFamily reward\nPerformance & referral bonuses","description_format":"text","description_chars":6689,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"phd","optional":false},"security_clearance":false,"languages":[]},"benefits":["Annual leave","Health insurance","Hybrid work"],"hiring_locations":[{"name":"Georgia","iso":"GE","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Sports Betting","iGaming & Gambling"],"lifecycle":[{"event":"open","at":"2026-11-11T20:41:33Z"}],"visa":[],"liveness":{"score":86,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.86,"p_room":1,"age_days":0,"expected_fill_days":28,"reasons":["conf:4","win:early"],"computed_at":"2026-11-12T01:21:09Z"},"pay":null,"html_url":"https://alion.io/job/flutter-entertainment-product-manager","json_url":"https://alion.io/job/flutter-entertainment-product-manager.json","meta":{"generated_at":"2026-11-12T01:21:09Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":3179,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-11-13T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.1,"usd":0.01,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":56836},"rest":"https://alion.io/mcp/rest/get_company?id=56836"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fflutter-entertainment-product-manager"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":2,"usd":0.2},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fflutter-entertainment-product-manager"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.1,"usd":0.01},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fflutter-entertainment-product-manager"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/flutter-entertainment-product-manager\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fflutter-entertainment-product-manager"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":4093790}},{"tool":"search_jobs","arguments":{"company":"flutter.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":4093790},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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