{"id":2112547,"url":"https://alion.io/job/frontier-developments-experienced-character-artist","title":"Experienced Character Artist","company":{"id":51610,"name":"Frontier Developments","domain":"frontier.co.uk","url":"https://alion.io/company/frontier-developments","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":null},"role":"Games","role_family":"Games","seniority":null,"employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Cambridge, United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Adobe Photoshop","optional":false},{"name":"Maya","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"ZBrush","optional":false}],"status":"live","first_seen_at":"2026-08-11T15:07:33Z","employer_posted_date":"2026-08-11","last_verified_at":"2026-10-14T08:01:46Z","board_verified":true,"closed_at":null,"days_open":63,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":63},"description":"WHAT’S THE ROLE?\nThe Experienced Character Artist will be responsible for delivering high-quality, game-ready character and creature assets, while also taking a proactive role in mentoring, problem-solving, and improving the wider team’s workflows and quality standards.\nThis role will act as a key contributor and a point of support within the team, representing character art when required and supporting leads and production with planning, outsourcing feedback, and documentation. The Experienced Character Artist should consistently demonstrate artistic excellence, technical understanding, and leadership through collaboration.\nWHAT YOU’LL BE DOING\nCreate polished, optimised 3D character and creature assets from concept to implementation. \nDemonstrate a proactive approach to responsibility, confidently taking ownership of work, driving outcomes, and contributing to team success with minimal supervision.\nSupport and influence others through constructive feedback, collaboration, and cross-functional communication, acting as a positive role model regardless of prior leadership experience.\nCollaborate closely with leads and producers to understand project goals, schedules, and priorities. \nMentor and support junior character artists, helping to grow team skill and confidence. \nTroubleshoot technical and artistic issues and share solutions with the wider team. \nDrive improvements in workflows and contribute to maintaining or updating documentation. \nHelp write briefs and provide clear, actionable feedback to outsourcing vendors. \nMaintain a neat, clear, and organised working practice to enable asset sharing and collaborative handovers. \nWHAT YOU’LL BRING\nExperience delivering high-quality game-ready character/creature assets. \nExpert knowledge of sculpting, modelling, topology, UVs, baking, texturing, and experience with checking assets into game-engine.\nDeep understanding of anatomy, proportion, form, deformation, and visual storytelling. \nStrong proficiency with industry-standard tools: ZBrush, Maya, Substance Painter, Photoshop. \nComfortable debugging pipeline and software issues, suggesting workarounds and improvements, as well as actively seeking out solutions from technical specialists when necessary.\nAbility to work independently and proactively contribute to team-wide goals. \nExperienced in giving and receiving feedback constructively, including mentoring and reviews. \nAble to represent the team externally and support leads in managing planning and outsourcing. \nEffective communication and collaboration across disciplines.\nBONUS IF YOU HAVE\nExperience working on AAA titles or complex character systems. \nFamiliarity with cloth, hair, and rigging workflows, with an understanding of what is required from character assets to support those systems. \nExperience creating or maintaining internal documentation. \nPassion for creatures and anatomy.\nWell-rounded traditional art skills, for example an aptitude for 2D drawing","description_format":"text","description_chars":2965,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United Kingdom","iso":"GB","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["PC Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-10-08T22:47:09Z"}],"visa":[{"country":"GB","licensed_sponsor":true,"evidence":"Licensed UK visa sponsor (Senior or Specialist Worker, Skilled Worker)","filings_12m":null,"filings_prev_12m":null,"green_card_filings_12m":null,"median_offered_wage_usd":null,"route":"Global Business Mobility: Senior or Specialist Worker; 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