{"id":3756278,"url":"https://alion.io/job/frontier-developments-graduate-character-artist","title":"Graduate Character Artist","company":{"id":51610,"name":"Frontier Developments","domain":"frontier.co.uk","url":"https://alion.io/company/frontier-developments","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":null},"role":"Games","role_family":"Games","seniority":"junior","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Cambridge, United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Maya","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"ZBrush","optional":false}],"status":"live","first_seen_at":"2026-11-04T13:55:51Z","employer_posted_date":"2026-11-04","last_verified_at":"2026-11-09T16:51:42Z","board_verified":true,"closed_at":null,"days_open":5,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":5},"description":"WHAT’S THE ROLE?\nWe’re looking for a Graduate Character Artist to join our team. As a company we produce a wide spectrum of subject matter from stunningly photorealistic animals to beautifully stylised characters, so populating our games is always a rewarding experience.\nThis is a fantastic opportunity to contribute to our ambitious future roadmap of games.\n*Please note that candidates invited to interview may be asked to complete a role-related assessment intheirown timeas part of the selection process.Further details regarding the expected time commitment will be provided in advance.\nWHAT YOU'LL BE DOING\nCreating game-ready 3D models and textures using Maya, ZBrush and Substance Painter. \nCollaborating with fellow Character Artists to maintain the highest quality throughout development by delivering models on budget, on time, and in the appropriate art style. \nBringing a new perspective, and where appropriate, suggesting potential improvements to existing pipelines. \nActively participating in team meetings and contributing to the overall development process. \nWHAT YOU'LL BRING\nDemonstrated expertise in anatomical and organic sculpting from reference, with a portfolio showcasing work across both stylised and realistic art styles.\nAbility to work collaboratively and take on feedback and guidance from the rest of the team. \nExperience with translating 2D concepts or reference into 3D Character models. Making artistic decisions to troubleshoot the transformative process and refine the final 3D design. \nAbility to adapt to and work within established art styles, ensuring consistency with the concept art.\nAn exceptional level of character modelling in ZBrush. \nExtensive knowledge of preferred 3D packages such as Maya.\nExcellent Substance Painter texturing skills and hand painting.\nFamiliarity with the entire real-time character pipeline from high-poly sculpting, retopology, UV mapping, baking, texture creation and ending in the set up and exporting of assets to game. \nAn awareness of the importance of efficient UV layouts and mesh topology, to ensure that character models are optimised for performance, budgets, and deform well when animated. \nAn understanding of development pipelines, including how your work will be used in dependent disciplines. \nExcellent communication skills are essential. \nBONUS IF YOU HAVE\nSolid foundational art skills such as 2D drawing. \nAn Art degree or relevant game art course.\nGenuine passion for sculpting creatures.","description_format":"text","description_chars":2483,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United Kingdom","iso":"GB","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["PC Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-11-04T17:04:07Z"}],"visa":[{"country":"GB","licensed_sponsor":true,"adverts_offering_sponsorship_24m":0,"sanctioned_now":false,"evidence":"Licensed UK visa sponsor (Senior or Specialist Worker, Skilled Worker)","filings_12m":null,"filings_prev_12m":null,"green_card_filings_12m":null,"median_offered_wage_usd":null,"route":"Global Business Mobility: Senior or Specialist Worker; 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