{"id":3186039,"url":"https://alion.io/job/furientis-modeling-and-simulation-engineer-encounter-environment","title":"Modeling and Simulation Engineer (Encounter & Environment)","company":{"id":673247,"name":"Furientis","domain":"furientis.com","url":"https://alion.io/company/furientis","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":{"grade":"A","score":95,"open_postings":22,"ghost_share":0,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":148,"computed_at":"2026-10-30T05:48:23Z"}},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":null,"employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Los Angeles, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":70000,"max_usd":165000,"period":"year","method":"role_country_seniority_unknown","sample_n":15150},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"AI Agents","optional":false},{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"CI/CD","optional":false},{"name":"Git","optional":false},{"name":"Python","optional":false},{"name":"Unity","optional":false},{"name":"Claude Code","optional":true},{"name":"Multimodal AI","optional":true},{"name":"Rust","optional":true}],"status":"live","first_seen_at":"2026-10-23T22:18:03Z","employer_posted_date":"2026-10-23","last_verified_at":"2026-10-30T20:53:14Z","board_verified":true,"closed_at":null,"days_open":6,"trust":{"level":"ok","repost_count":0,"flags":["company_stale"],"days_open":5},"description":"About the Team\nThe Seeker Team builds the eyes and the targeting logic of our weapon system: a low-cost, mass-producible, multimodal missile seeker that leans on commercial supply chains where they outperform, and vertically integrates wherever possible. On a modern missile, the seeker is 40 to 60% of unit cost and often drives overly long delivery cycles; accordingly, the seeker team is at the tip of the spear for delivering capability to our customers and value to the taxpayer.\nSeeker design has exactly two real constraints: physics and mission. Nothing else is a show-stopper, only an obstacle to overcome. We are a small, deeply technical team that drives capability through ingenuity and bias for action and ships hardware that flies. This is a wear-many-hats environment where you must be comfortable \"building the airplane in flight\" and stepping well outside your comfort zone; a narrowly scoped role with clean handoffs is not what this team offers.\nThis is an AI-native team. Through fluent use of cutting-edge agentic coding tools, one engineer here consistently out-delivers a much larger conventional team. You will have opinions about where these tools help and where they do not, provide governance input, and build out an AI-centric workflow from day one.\nAbout the Role\nYou build the worlds this seeker trains and fights in. World building and encounter building are the job: the environments (terrain, atmosphere, backgrounds, clutter) and the encounters staged in them (targets, kinematics, countermeasures, timelines). The scenario space is your product, constructed deliberately for coverage, so the algorithms team never discovers a gap the hard way. Physics correctness of the world belongs to the modeling and simulation engineer; rendering it at volume belongs to the Seeker Data and Tooling Engineer; what worlds and encounters exist is yours.\nWhat You'll Do\nBuild environments: terrain from real geospatial data, atmospheres, backgrounds, and clutter representative of the mission set.\n\nBuild encounters: target sets, kinematics and behaviors, countermeasure employment, and engagement timelines.\n\nMake it procedural: thousands of coherent variants per scenario family, not ten hand-built showpieces.\n\nOwn coverage as a product: the corpus spans aspect angles, ranges, conditions, and countermeasures by design, with gaps found by you first.\n\nSet the field data collection matrix: which real-world conditions get collected, and why.\n\nDeliver encounter sets to HWIL and evaluation, versioned and reproducible.\n\nWork the physics seam: your worlds carry the modeling and simulation engineer's sign-off.\n\nSkills We're Hiring For\nB.S. in Engineering, Computer Science, Physics, or related.\n\n5+ years building synthetic environments or scenarios: game, simulation, autonomous vehicle, or defense.\n\nHands-on work in Unreal, Unity, or Blender, or an equivalent, including C++ or C# scripting for Unreal or Unity.\n\nProcedural generation fluency: parameterized worlds, seeded variation, reproducible builds.\n\nGeospatial data craft: DTED, imagery, and map projections, with careful handling of coordinate systems.\n\nModern Python; reviewable, repeatable pipelines.\n\nWorking knowledge of CI/CD pipelines and Git version control.\n\nBonus Points For\nIR scene generation or EO/IR sensor simulation.\n\nCountermeasure modeling.\n\n6-DOF trajectory and kinematics modeling.\n\nMilitary operational background or wargaming and scenario design.\n\nHands-on work in a scene and encounter framework such as DIRSIG or FLITES, or an equivalent.\n\nDaily use of agentic coding tools (Claude Code or similar) to multiply your output, with examples of what you've shipped.\n\nRust programming experience.\n\nTarget and threat behavior literacy, enough to stage realistic encounters.","description_format":"text","description_chars":3773,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":false},"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Artificial Intelligence","Military","Defense Manufacturing"],"lifecycle":[{"event":"open","at":"2026-10-23T23:47:22Z"}],"visa":[],"liveness":{"score":86,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.86,"p_room":1,"age_days":6,"expected_fill_days":148,"reasons":["conf:2","win:early"],"computed_at":"2026-10-30T05:48:23Z"},"pay":null,"html_url":"https://alion.io/job/furientis-modeling-and-simulation-engineer-encounter-environment","json_url":"https://alion.io/job/furientis-modeling-and-simulation-engineer-encounter-environment.json","meta":{"generated_at":"2026-10-30T20:59:12Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":11301,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-31T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":673247},"rest":"https://alion.io/mcp/rest/get_company?id=673247"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Ffurientis-modeling-and-simulation-engineer-encounter-environment"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Ffurientis-modeling-and-simulation-engineer-encounter-environment"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Ffurientis-modeling-and-simulation-engineer-encounter-environment"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/furientis-modeling-and-simulation-engineer-encounter-environment\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Ffurientis-modeling-and-simulation-engineer-encounter-environment"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":3186039}},{"tool":"search_jobs","arguments":{"company":"furientis.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":3186039},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); 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