{"id":144368,"url":"https://alion.io/job/gameloft-devops-release-engineer","title":"Devops & Release Engineer","company":{"id":52883,"name":"Gameloft","domain":"gameloft.com","url":"https://alion.io/company/gameloft","size_band":"1001-5000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":{"grade":"B","score":80,"open_postings":5,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":12,"computed_at":"2026-10-29T05:49:05Z"}},"role":"DevOps","role_family":"DevOps","seniority":null,"employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Paris, France"],"countries":["FR"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":51000,"max_usd":87000,"period":"year","method":"role_country_seniority_unknown","sample_n":305},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"CI/CD","optional":false},{"name":"Helm","optional":false},{"name":"Kubernetes","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-07-09T10:11:41Z","employer_posted_date":"2026-07-09","last_verified_at":"2026-10-29T18:00:19Z","board_verified":true,"closed_at":null,"days_open":112,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":111},"description":"Main Context\nJoin at a pivotal moment as we kick off the pre-production of a new ambitious AA PC/Console project.\nYour mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up-ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.\nWhat it means on a daily basis\nYou'll own the CI/CD backbone of our Unreal Engine production pipeline, bringing DevOps rigor to game build engineering - treating pipelines as code, infrastructure as a product, and reliability as a metric to track, not an accident.\nDesign and industrialize Unreal Engine CI/CD pipelines (build, cook, package, deploy) across PC, Console, and Mobile, with reproducibility and idempotency as first-class requirements\nArchitect and scale a robust Internal Developer Platform on Kubernetes, leveraging Helm and containerized microservices to deploy highly available web tools and studio services outside the core engine\nImplement automated quality gates to shift issue detection left in the pipeline, before builds break downstream\nOptimize Perforce as critical infrastructure (streams, workspaces, sync performance), and operate a hybrid infrastructure (on-prem + cloud) with an SRE mindset - uptime, latency, and cost/performance trade-offs guiding decisions on Horde and Zen Server\nDevelop internal tooling and self-service capabilities that reduce developer friction, and drive release engineering (branching, promotion, versioning, rollback readiness)\nWhat success will look like\nSuccess shows up as invisible infrastructure - teams shipping faster without thinking about the platform underneath, because it just works.\nBuilds are fast, reliable, and predictable across all platforms, with build time and failure rate tracked as core KPIs\nDevelopers self-serve playable builds and internal tools through a frictionless, well-documented golden path\nCI/CD pipelines and the Kubernetes-based Internal Developer Platform scale under production load without breaking, backed by proactive capacity and cost monitoring\nStudio web tools and services run highly available, with clear ownership and minimal manual intervention\nRelease processes are stable, auditable, and traceable, with full build provenance and rollback capability across\nWho you would be working with\nGame developers (programmers, technical artists)\nQA teams\nProduction teams\nTechnical leadership (Tech Director, Leads)\n Who you are\nYou think in systems, not scripts - someone who's as comfortable debugging a Perforce sync bottleneck as they are arguing for a better branching strategy in a release review.\nSolid experience building and operating CI/CD pipelines in a game production context (Unreal Engine strongly preferred), ideally across multiple platforms (PC, Console, Mobile)\nComfortable with infrastructure-as-code, hybrid cloud/on-prem environments, and an SRE mindset - you reach for metrics and monitoring before you reach for guesses\nHands-on with Perforce at scale, and familiar with tools like Horde, Zen Server, or equivalent build/orchestration systems\nA builder at heart: you'd rather script away a recurring friction point than let developers work around it manually\nPragmatic and collaborative - you know release engineering is a team sport, and you communicate trade-offs clearly to both engineers and production\nWhere this role can take you\nTechnical ownership of a critical production system at studio level\nEvolution toward Staff / Principal DevOps or Platform Lead roles\nStrategic impact on how games are built and shipped","description_format":"text","description_chars":3605,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"phd","optional":false},"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":false}]},"benefits":[],"hiring_locations":[{"name":"France","iso":"FR","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Digital Media"],"lifecycle":[{"event":"open","at":"2026-07-09T10:11:41Z"}],"visa":[],"liveness":{"score":3,"band":"cold","label":"Long shot","p_open":1,"p_active":0.107,"p_room":0.28,"age_days":111,"expected_fill_days":12,"reasons":["conf:1","velocity","win:tail","crowd:"],"computed_at":"2026-10-29T05:49:05Z"},"pay":null,"html_url":"https://alion.io/job/gameloft-devops-release-engineer","json_url":"https://alion.io/job/gameloft-devops-release-engineer.json","meta":{"generated_at":"2026-10-29T21:05:06Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":31290,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-30T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":52883},"rest":"https://alion.io/mcp/rest/get_company?id=52883"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fgameloft-devops-release-engineer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fgameloft-devops-release-engineer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fgameloft-devops-release-engineer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/gameloft-devops-release-engineer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fgameloft-devops-release-engineer"}],"agent":{"mcp":"https://alion.io/mcp/jobs","mcp_open":"https://alion.io/mcp/open","next":[{"tool":"get_job","arguments":{"id":144368}},{"tool":"search_jobs","arguments":{"company":"gameloft.com","detail":"compact"}},{"tool":"match_people","arguments":{"job_id":144368},"note":"people open to offers who fit this vacancy"}],"note":"The same data through MCP tools: https://alion.io/mcp/open needs no sign-in (compact searches, postings, people); https://alion.io/mcp with an Alion account has everything. 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