{"id":1446826,"url":"https://alion.io/job/gameloft-senior-animation-programmer","title":"Senior Animation Programmer","company":{"id":52883,"name":"Gameloft","domain":"gameloft.com","url":"https://alion.io/company/gameloft","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"SmartRecruiters","truth_index":{"grade":"B","score":80,"open_postings":6,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":12,"computed_at":"2026-10-12T06:55:09Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Brisbane, Australia"],"countries":["AU"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":63000,"max_usd":169000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":93},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-09-29T01:16:40Z","employer_posted_date":"2026-09-29","last_verified_at":"2026-10-13T03:54:52Z","board_verified":true,"closed_at":null,"days_open":14,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":14},"description":"We are looking for a Senior Animation Programmer to join our engineering team and help build the systems that bring our characters and worlds to life. You will design, implement, and optimize animation technology within Unreal Engine, working closely with animators, designers, and gameplay programmers to deliver responsive, high-fidelity character movement and combat/interaction systems. This is a senior, hands-on role with significant influence over technical direction, tooling, and mentorship of junior engineers.\nWhat it means on a daily basis\nDesign, build, and maintain animation systems using Unreal Engine's Animation Blueprint, Control Rig, and Animation Framework.\nDevelop and optimize character locomotion, state machines, blend spaces, IK solvers, and procedural animation systems.\nCollaborate closely with animators and technical artists to build robust, artist-friendly tools and rigs.\nPartner with gameplay programmers to integrate animation-driven systems with combat, traversal, and physics.\nProfile and optimize animation performance across target platforms (consoles, PC).\nDebug and resolve complex animation and synchronization issues.\nContribute to technical design documents and provide input on engine architecture decisions.\nMentor junior and mid-level programmers, and champion best practices in animation programming.\nStay current with advances in animation technology (e.g., motion matching, ML-driven animation) and evaluate their applicability.\nWhat success will look like\nSuccess in this role means delivering robust, high-quality animation systems that make characters feel responsive, believable, and engaging while meeting the performance demands of the game. You’ll take ownership of animation features from concept through to implementation and optimisation, work closely with animators, designers, technical artists, and gameplay programmers, and help establish effective tools and workflows for the wider team. As a senior member of the engineering team, you’ll also contribute to technical direction, solve complex animation challenges, share your expertise, and mentor other programmers while helping push the quality and capabilities of the studio’s animation technology.\nYour Recruitment Journey\nFirst stage: A qualification call with the recruitment team\nSecond stage: Interview with the Studio Technical Director + Lead Engineer\nThird stage: TBC\n What you need to succeed\n5+ years of professional experience in games programming, with a strong focus on animation systems.\nProven, shipped experience with Unreal Engine (UE4 and/or UE5), including Animation Blueprints, Control Rig, and the Skeletal Mesh pipeline.\nStrong proficiency in C++; solid understanding of Blueprint scripting for prototyping and tools.\nDeep understanding of animation fundamentals: blending, layering, additive animation, IK, root motion, and state machines.\nExperience optimizing animation performance and memory for real-time, multi-platform titles.\nStrong collaboration skills and experience working directly with animators and technical artists.\nSolid understanding of 3D math (quaternions, matrices, vectors) as applied to skeletal animation.\nExcellent debugging, profiling, and problem-solving skills.\nDesirables\nExperience with motion matching, procedural animation, or physics-based animation (e.g., ragdoll, active ragdoll).\nExperience with networked/replicated animation systems in multiplayer titles.\nFamiliarity with animation compression techniques and custom animation runtime pipelines.\nExperience building custom in-engine tools or editor plugins for animation workflows.\nBackground in engine-level or middleware animation system development.\nExperience with console platform certification requirements (PlayStation, Xbox, Switch).\nPrior experience mentoring or leading a small team of engineers.\nKey Compentencies\nStrong problem-solving and analytical skills.\nAbility to balance visual quality and performance.\nExcellent communication and cross-disciplinary collaboration skills.\nPassion for high-quality visuals and technical innovation.\nProactive ownership of features from concept to ship.\nWhat's in it for you\nPerks & benefits:\nA flexible work model that supports work-life balance\nSubsidised car parking\nOngoing learning and development opportunities to support career growth\nAn employee referral program with generous bonuses\nPrivate health insurance and fitness subsidies\nAccess to employee mental health and wellbeing support\nPaid parental leave\nChildcare assistance\nA dedicated relaxation space, including a massage chair\nAdditional paid leave, including: Birthday leave, Christmas shutdown leave, Volunteer leave, Women’s health leave\nFree coffee from a commercial espresso machine, plus daily snacks and a light breakfast\nFriday social drinks with friendly game tournaments\nA stunning rooftop terrace with river views and a games room\nExclusive Gameloft-branded merchandise\nLife at Gameloft\nGameloft Brisbane, part of the global Gameloft family, opened its doors in 2014 and has since delivered hit titles such as Zombie Anarchy, Ballistic Baseball, My Little Pony: Mane Merge, the multi-award-winning The Oregon Trail™, and Carmen Sandiego.\nToday, we are the largest video game studio in Queensland, employing more than 130 talented professionals across programming, art, design, production, QA, audio, marketing, administration and management. Together, we create immersive gaming experiences enjoyed by millions of players around the world.\nWe are proud to be developing Bluey’s Happy Snaps, bringing one of Australia’s most iconic IPs to life in a brand-new interactive experience. As we continue to grow, we’re also working on a range of exciting unannounced projects that will help shape the future of our studio.\nAt Gameloft Brisbane, people are at the heart of everything we do. Our studio fosters a collaborative, creative and inclusive workplace where everyone has the opportunity to contribute, learn and grow. We are proud to be Great Place to Work® Certified for 2025-2026, recognising our strong culture, inclusive practices and ongoing commitment to employee well-being.\nEmployee well-being is a top priority, supported by flexible work arrangements, wellness initiatives, career development opportunities and world-class facilities. We actively invest in our people’s growth through mentorship, training programs, industry events and speaking opportunities that encourage everyone to develop their skills and make an impact.\nAs pioneers in Brisbane’s game development industry, we continue to push the boundaries of cross-platform game development while creating unforgettable experiences for players around the world. Whether you’re an experienced professional or just starting your career, you’ll find a supportive environment where creativity, collaboration and innovation thrive.\nGameloft Brisbane is an equal opportunity employer and is committed to fostering diversity and inclusivity within our work environment.\nDriven by a strong studio culture and a passion for creating meaningful experiences, we build games that resonate with players around the world.\nReady to level up your career and join the team? Apply now with your CV in English.","description_format":"text","description_chars":7213,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":false}]},"benefits":["Flexible schedule","Health insurance","Parental leave"],"hiring_locations":[{"name":"Australia","iso":"AU","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Digital Media"],"lifecycle":[{"event":"open","at":"2026-09-29T06:34:30Z"}],"visa":[],"liveness":{"score":43,"band":"fade","label":"Fading","p_open":1,"p_active":0.79,"p_room":0.55,"age_days":13,"expected_fill_days":12,"reasons":["conf:2","velocity","win:tail"],"computed_at":"2026-10-12T06:55:09Z"},"pay":null,"html_url":"https://alion.io/job/gameloft-senior-animation-programmer","json_url":"https://alion.io/job/gameloft-senior-animation-programmer.json","meta":{"generated_at":"2026-10-13T05:46:42Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":8891,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-14T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":52883},"rest":"https://alion.io/mcp/rest/get_company?id=52883"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fgameloft-senior-animation-programmer"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fgameloft-senior-animation-programmer"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fgameloft-senior-animation-programmer"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/gameloft-senior-animation-programmer\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fgameloft-senior-animation-programmer"}]}