{"id":2369331,"url":"https://alion.io/job/google-senior-software-engineer-remote-compose-wear-os","title":"Senior Software Engineer, Remote Compose Wear OS","company":{"id":82,"name":"Google","domain":"google.com","url":"https://alion.io/company/google","size_band":"11-50","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Career site","truth_index":{"grade":"B","score":75,"open_postings":114,"ghost_share":0,"stale_share":0.982,"repost_share":0,"time_to_fill_p50_days":30,"computed_at":"2026-10-13T05:45:00Z"}},"role":"Backend","role_family":"Backend","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["London, United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":99000,"max_usd":193000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":112},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Embedded C","optional":false},{"name":"Embedded Rust","optional":false},{"name":"Jetpack Compose","optional":false},{"name":"Rust","optional":false},{"name":"C","optional":true},{"name":"CMake","optional":true},{"name":"GLSL","optional":true},{"name":"Kotlin","optional":true},{"name":"LLVM","optional":true},{"name":"RTOS","optional":true},{"name":"WebAssembly","optional":true}],"status":"live","first_seen_at":"2026-10-12T14:12:16Z","employer_posted_date":"2026-10-12","last_verified_at":"2026-10-13T10:59:38Z","board_verified":true,"closed_at":null,"days_open":1,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":1},"description":"About the job\nGoogle's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.\nThe Remote Compose team builds a reactive, cross-platform UI engine for Android. Replacing RemoteViews and ProtoLayout, it aligns with Jetpack Compose to power widgets and generative interfaces. Remote Compose focuses on two primary areas: ultra-low-power display offload: running always-on display (AOD) and glanceable experiences directly on low power microcontroller units (MCUs).\nGenerative and Cross-Device UI: serving compact, binary UI payloads generated on-device or by servers/LLMs to render natively across Android devices.\nOn Wear OS, Remote Compose is the primary graphics technology for Wear 7+, powering system surfaces, watch faces, and apps.\nAre you ready to shape the future of wearable technology and impact how millions of people experience wearables daily? Are you ready to empower developers building the apps that define this rapidly evolving device category? Help us with one of the most important challenges: designing for the most personal devices worn today by millions of users. The Wear OS team's mission is to effortlessly connect users with their health, loved ones, and the world around them, offering a seamless smartwatch experience with access to their favorite apps and services. We provide the core Android experience, tailored specifically for wearables. The age of wearable computing is upon us and Wear OS is at the forefront of creating a place for users, hardware manufacturers, and app developers to come together and help make lives simpler and more seamless. \nResponsibilities\nBuild, optimize, and maintain cross-platform player runtimes (Android, microcontrollers, Web) to ensure visual consistency and protocol conformance. Develop high-impact, efficient rust solutions for resource-constrained wearables.\nDesign, implement, and benchmark embedded Rust operations to optimize binary size, memory, and execution overhead on MCUs.\nImplement 2D vector rendering, path morphing, AGSL shaders, and curved text shaping for memory-constrained co-processors.\nDevelop and maintain libraries to run small-footprint operations on wearable MCUs and resource-constrained systems. Manage display offload lifecycles, bind state variables, and optimize offload/deoffload latency. Build automated screenshot and golden tests, fuzz testing, and debugging tools.\nCollaborate with cross-site engineering teams to build high-quality, end-to-end Remote Compose solutions for Google and the Android community.\nQualifications\nMinimum qualifications:\nBachelor’s degree in Engineering, Computer Science, a related field, or equivalent practical experience.\n5 years of experience with 2D graphics, rendering pipelines, UI toolkits, or embedded systems programming.\nExperience in Rust or modern embedded C++.\nPreferred qualifications:\nExperience developing for ARM Cortex-M or similar microcontrollers, RTOS/bare-metal environments, and power profiling.\nExperience with Android framework internals, platform system services, SystemAPIs, SDK development, or AOSP components.\nUnderstanding of Android UI architecture, view rendering pipelines, or Jetpack Compose runtime internals.\nExperience with Skia/eSkia, Android Canvas, FreeType, HarfBuzz, BiDi layout algorithms, vector path rasterization, and GLSL/SkSL/AGSL runtime shaders.\nExperience developing multi-language bindings and FFI layers (CXX, JNI, WASM).\nFamiliarity with Bazel, Cargo, Soong, CMake, and LLVM/Clang toolchains with excellent general Software engineering skills.","description_format":"text","description_chars":4396,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"bachelor","optional":true},"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Digital Media","Marketing Analytics & Attribution","Streaming & OTT Platforms","Consumer Internet Groups"],"lifecycle":[{"event":"open","at":"2026-10-12T17:12:39Z"}],"visa":[{"country":"GB","licensed_sponsor":true,"evidence":"Licensed UK visa sponsor (Skilled Worker, Senior or Specialist Worker)","filings_12m":null,"filings_prev_12m":null,"green_card_filings_12m":null,"median_offered_wage_usd":null,"route":"Skilled Worker; 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