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Salary
≈ $110k – $229k per year (Estimated)
Location
In office (San Jose)
Seniority
Middle · 2+ years exp

Confirmed on the employer's own hiring board on Sep 26, 2026. First seen by Alion on Jul 24, 2026. Google scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Google is an American technology company founded in 1998 by Larry Page and Sergey Brin and now the principal subsidiary of Alphabet, headquartered in Mountain View, California. It operates the world's dominant search engine and the advertising system built around it, along with YouTube, Android, Chrome, Gmail, Maps, Workspace and Google Cloud, reaching billions of users across nearly every internet-connected market. The company designs its own silicon in the Tensor Processing Unit line, develops the Gemini foundation models through Google DeepMind, and derives most of its revenue from advertising while cloud has become its fastest growing segment.

About the job

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

The XR Team’s mission is to empower people with superhuman abilities by making information instantly and intuitively accessible. Within the XR iOS group, we bring Google’s unique XR capabilities to the iPhone ecosystem, bridging the gap between mobile devices and next-generation wearables.

The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.

Individual pay is determined by factors including job-related skills, experience, and relevant education or training.

US: $147000 - $211000 (USD) + 15% bonus target + equity + benefits

Learn more about benefits at Google.

Responsibilities

  • Write product or system development code.
  • Review code developed by other engineers and provide feedback to ensure best practices (e.g., style guidelines, checking code in, accuracy, testability, and efficiency).
  • Contribute to existing documentation or educational content and adapt content based on product/program updates and user feedback.
  • Triage product or system issues and debug/track/resolve by analyzing the sources of issues and the impact on hardware, network, or service operations and quality.
  • Participate in, or lead design reviews with peers and stakeholders to decide amongst available technologies.

Qualifications

Minimum qualifications:

  • Bachelor’s degree or equivalent practical experience.
  • 2 years of experience programming in Objective-C or Swift.
  • 2 years of experience programming in C++.
  • 2 years of experience with iOS application development.

Preferred qualifications:

  • Master's degree or PhD in Computer Science or related technical field.
  • 2 years of experience with performance, large-scale systems data analysis, visualization tools, or debugging.
  • 2 years of experience with data structures and algorithms in either an academic or industry setting.
  • Experience with video streaming.
  • Experience with remote rendering.
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