{"id":3739532,"url":"https://alion.io/job/hoyoverse-senior-engine-programmer-generalist","title":"Senior Engine Programmer, Generalist","company":{"id":678986,"name":"HoYoverse","domain":"hoyoverse.com","url":"https://alion.io/company/hoyoverse","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Los Angeles, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":180000,"max":300000,"currency":"USD","period":"year","gross":null,"usd_annual":300000},"salary_estimate":null,"experience_years_min":8,"visa_sponsorship":false,"relocation_package":true,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Unreal Engine","optional":false}],"status":"live","first_seen_at":"2026-10-24T03:26:38Z","employer_posted_date":"2026-10-24","last_verified_at":"2026-11-07T22:03:17Z","board_verified":true,"closed_at":null,"days_open":14,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":14},"description":"HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.\nCommunity is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community.\nPushing the boundaries of imagination, we consistently explore cutting-edge game development technologies.\nIn the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.\nWhen you apply to a position with HoYoverse, we will process your personal data. To learn more, please review our comprehensive Global Applicant and Candidate Privacy Policy.\nWhat You Will Do\nArchitect and build a next-generation cloud-native rendering pipeline with a focus on parallelism, distributed execution, and scalability.\n\nProfile, debug, and optimize GPU and rendering workloads.\n\nDesign and implement runtime engine features to support open-world projects.\n\nProduce clear technical documentation, design notes, and implementation standards.\n\nWhat We Are Looking For\nMinimum 8 years professional programming experience\n\nExcellent C++ skills\n\nFamiliarity with an existing game engine, good understanding with engine artichture design concept.\n\nStrong multi-threaded programming techniques.\n\nExperience with multiple rendering subsystems.\n\nDeep understanding of modern rendering architecture\n\nMulti-threaded renderers\n\nRender graphs\n\nGPU resource management\n\nGPU scheduling and job systems\n\nFamiliarity with GPU profiling tools\n\nUnreal engine and vulkan development experience is a plus.\n\nBenefits:\nThe base pay range for this position is $180,000 to $300,000 USD per year. Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:\n100% employer-paid healthcare premiums for you and your dependents\n\nGenerous paid time off\n\n401K / RRSP plan\n\nEmployer-paid life and disability insurance\n\nTeam-building activities throughout the year\n\nFlexible working hours\n\nWe are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. 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