{"id":3741463,"url":"https://alion.io/job/hp-software-firmware-engineer-4","title":"Software Firmware Engineer 4","company":{"id":2088298,"name":"HP","domain":"hewlett-packard.de","url":"https://alion.io/company/hewlett-packard-de","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workday","truth_index":{"grade":"B","score":84,"open_postings":156,"ghost_share":0,"stale_share":0.859,"repost_share":0,"time_to_fill_p50_days":20,"computed_at":"2026-11-05T05:54:30Z"}},"role":"Hardware","role_family":"Hardware","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Bengaluru, India"],"countries":["IN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"GLSL","optional":false},{"name":"OpenGL","optional":false},{"name":"RenderDoc","optional":false},{"name":"SPIR-V","optional":false},{"name":"C++","optional":true}],"status":"live","first_seen_at":"2026-11-04T11:51:06Z","employer_posted_date":"2026-11-04","last_verified_at":"2026-11-05T17:07:06Z","board_verified":true,"closed_at":null,"days_open":1,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":1},"description":"Software Firmware Engineer 4Description -\nOverview:\nSeeking an experienced Android Graphics Expert to design, develop, and optimize high-performance graphics and rendering pipelines on Android devices. The ideal candidate will have deep expertise in OpenGL ES, Vulkan, GPU optimization, and Android’s graphics stack, with strong system-level debugging skills.\nThis role involves working closely with platform engineers, performance teams, and hardware vendors to deliver smooth, high-FPS, low-latency rendering experiences across devices.\nKey Responsibilities\n- Graphics Development\nDesign and implement real-time rendering pipelines on Android\nDevelop 2D/3D rendering systems using OpenGL ES / Vulkan\nImplement shader programs (GLSL/SPIR-V)\nOptimize graphics performance (FPS, memory, power)\nPlatform & System Integration\nWork with Android graphics stack:\n- SurfaceFlinger\n- HWComposer\n- Skia\n- RenderThread\nDebug rendering issues across device variants\nHandle frame drops, jank, ANR caused by graphics bottlenecks\n- Performance Optimization\nProfile GPU and CPU usage\nUse tools like:\n- Android GPU Inspector\n- Perfetto\n- Systrace\n- RenderDoc\nOptimize:\n- Texture handling\n- Memory bandwidth\n- Overdraw\n- Frame timing\nLow-Level Debugging\nDebug driver-level and HAL issues (if required)\nWork with device vendors (Qualcomm, MediaTek, etc.)\nUnderstand AOSP graphics pipeline and buffer managemen\nTesting & Stability\nValidate rendering across multiple Android versions\nHandle device compatibility challenges\nEnsure smooth behavior across refresh rates (60Hz / 90Hz / 120Hz\n#LI_POST\nJob -\nSoftwareSchedule -\nFull timeShift -\nNo shift premium (India)Travel -\nRelocation -\nEqual Opportunity Employer (EEO)-\nHP, Inc. provides equal employment opportunity to all employees and prospective employees, without regard to race, color, religion, sex, national origin, ancestry, citizenship, sexual orientation, age, disability, or status as a protected veteran, marital status, familial status, physical or mental disability, medical condition, pregnancy, genetic predisposition or carrier status, uniformed service status, political affiliation or any other characteristic protected by applicable national, federal, state, and local law(s).\nPlease be assured that you will not be subject to any adverse treatment if you choose to disclose the information requested. 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