Location
In office (Shanghai)
Employment
Full-Time
Confirmed on the employer's own hiring board on Oct 18, 2026. First seen by Alion on Sep 18, 2026. Hypergryph scores C on the Alion truth index.
Overview
Company
Impact
Profile match
Hypergryph is a Chinese game studio founded in 2017 that created Arknights. Its titles combine tower defence with character collection and have large followings in Asia. The studio publishes globally through partners.
岗位职责:
- 参与小型玩法及独立内容的视觉设计与制作,与策划共同探索适合玩法的美术风格;
- 根据玩法需求,独立完成角色、场景、道具等 2D 游戏资源的设计与最终制作;
- 参与角色形象与场景视觉设计,能够围绕玩法主题完成具有辨识度的角色、怪物及环境设计;
- 负责或参与角色动画、场景动画及基础游戏动效制作,提升玩法反馈与整体表现力;
- 熟悉游戏引擎中的 2D 资源制作流程,能够独立完成资源导入、配置、动画搭建及效果调试;
- 与策划、程序协作,根据实际试玩效果持续优化画面表现、信息传达及动画反馈;
- 根据不同玩法与题材需求,探索具有差异化的视觉方向,并推动形成完整、统一的美术表现。
任职要求:
- 具备扎实的美术基本功,同时具备角色设计与场景设计能力,能够完成从概念设计到游戏内最终资源的制作;
- 具备较强的原创设计能力和明确的个人审美,对造型、色彩、构图及视觉风格有自己的理解;
- 熟悉至少一种 2D 动画制作方式,如 Spine、逐帧动画、序列帧等,能够独立完成基础角色动作及动态表现;
- 熟悉 Unity 或其他主流游戏引擎,了解 2D 资源、动画、材质、粒子及基础资源管理流程;
- 能够从实际游戏体验出发思考美术表现,对动作反馈、信息可读性及动态效果有较好的判断;
- 对不同类型游戏及多样化视觉风格有较广泛的了解,具备较好的审美积累;
- 具备较强的自驱力和解决问题能力,能够适应小团队开发方式并独立推进相对完整的美术工作。
优先条件:
- 有独立游戏、Game Jam、个人项目或小型完整项目制作经历者优先;
- 有完整负责角色、场景及动画表现经历者优先;
- 熟练使用 Spine,并能够完成拆件、绑定、动画制作及引擎内调试者优先;
- 具备 Unity 内 Shader、粒子、简单特效或其他技术美术能力者优先;
- 有鲜明个人作品风格,同时能够根据不同项目需求进行风格拓展者优先。
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