{"id":1501448,"url":"https://alion.io/job/illfonic-art-animation-director","title":"Art & Animation Director","company":{"id":1962042,"name":"Illfonic","domain":"illfonic.com","url":"https://alion.io/company/illfonic","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Breezy","truth_index":null},"role":"Games","role_family":"Games","seniority":"head","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":[],"countries":[],"hiring_countries":["US"],"hiring_countries_total":1,"salary":null,"salary_estimate":null,"experience_years_min":10,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Adobe Photoshop","optional":false},{"name":"Maya","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unreal Engine","optional":false},{"name":"ZBrush","optional":false}],"status":"live","first_seen_at":"2026-09-29T19:23:24Z","employer_posted_date":"2026-09-29","last_verified_at":"2026-10-22T07:40:58Z","board_verified":true,"closed_at":null,"days_open":22,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":22},"description":"About the Role\nIllFonic is seeking an Art & Animation Director to oversee the artistic direction, visual quality, and multidisciplinary art and animation teams for an exciting new title. In this role, you will lead and unify visual vision across Environment Art, Tech Art, Outsourcing, VFX, Tech Animation, Animation, Lighting, Characters, UI/UX, and Concept Art departments. You will work closely with the Chief Creative Officer, Design, and Engineering to establish cohesive, high-fidelity art styles, optimize real-time production pipelines, and mentor creative talent to ship immersive game experiences.\nAbout the Company\nFounded in 2007, IllFonic is an independent video game developer and publisher with studios in Lakewood, Colorado and Tacoma, Washington. Our staff is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed. Current and past titles / collaborations include Halloween: The Game, Killer Klowns from Outer Space: The Game, Ghostbusters: Spirits Unleashed, Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.\nResponsibilities\nDefine and maintain cohesive, high-fidelity visual styles and artistic direction across all game assets and disciplines\nProvide high-level creative direction and leadership across Environment, Tech Art, Outsourcing, VFX, Tech Animation, Animation, Lighting, Characters, UI/UX, and Concept Art teams\nPartner with Chief Creative Officer, Design Leads, and Engineering to unify creative vision with gameplay and technical goals\nManage, mentor, and guide art leads and individual artists, fostering professional growth and strong team culture\nEvaluate and optimize art production pipelines and workflows to improve efficiency, performance, and asset quality\nOversee external art outsourcing partners and asset leads to ensure visual consistency and high visual fidelity\nCollaborate to establish art benchmarks, visual target renders, and style guides for internal and external development\nActively review and critique real-time lighting, shaders, environments, character models, animations, and visual effects in engine\nParticipate in hiring, staffing plan reviews, and resource allocation across Art and Animation departments\nRequirements\n10+ years of professional experience in video game art production, with 5+ years in Art Director roles\nMultiple shipped console and PC titles as an Art Director\nProven track record leading multidisciplinary teams of artists across characters, environments, lighting, animation, and VFX\nExpert understanding of 3D modeling, sculpting, texturing, animation, lighting, and real-time engine workflows (ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, Unreal Engine)\nDemonstrated expertise in building and streamlining art pipelines for high-fidelity real-time rendering\nExperience directing persistent world or live-service visual content and world building\nStrong portfolio/artstation demonstrating exceptional visual benchmark creation, character/environment design, and creative vision\nCultural Fit\nCollaborative leader who thrives in cross-functional team environments\nPassionate mentor dedicated to developing artist talent and raising team quality standards\nResourceful problem solver with a hands-on approach to artistic and technical pipeline challenges\nExcellent communicator capable of inspiring artists and aligning multi-discipline stakeholders\nBonus\nPrior experience working with and expanding existing intellectual property\nDeep familiarity with Unreal Engine","description_format":"text","description_chars":3605,"description_truncated":false,"requirements":{"experience_years_min":10,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[{"name":"United States","iso":"US","kind":"country"}],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-09-30T04:16:54Z"}],"visa":[],"liveness":{"score":61,"band":"ok","label":"Likely open","p_open":1,"p_active":0.812,"p_room":0.75,"age_days":22,"expected_fill_days":30,"reasons":["conf:2","velocity","win:late"],"computed_at":"2026-10-22T06:10:10Z"},"pay":null,"html_url":"https://alion.io/job/illfonic-art-animation-director","json_url":"https://alion.io/job/illfonic-art-animation-director.json","meta":{"generated_at":"2026-10-22T09:25:23Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":6192,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-23T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":1962042},"rest":"https://alion.io/mcp/rest/get_company?id=1962042"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fillfonic-art-animation-director"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fillfonic-art-animation-director"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fillfonic-art-animation-director"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/illfonic-art-animation-director\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fillfonic-art-animation-director"}]}