{"id":2507052,"url":"https://alion.io/job/inibuilds-3d-artist-scenery-team","title":"3D Artist - Scenery Team","company":{"id":2948467,"name":"iniBuilds","domain":"inibuilds.com","url":"https://alion.io/company/inibuilds","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"BambooHR","truth_index":{"grade":"B","score":75,"open_postings":3,"ghost_share":0,"stale_share":1,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-20T05:45:00Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":"contractor","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"inferred","locations":[],"countries":[],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"3ds Max","optional":false},{"name":"Blender","optional":false},{"name":"Maya","optional":false},{"name":"Adobe Photoshop","optional":true},{"name":"Substance 3D Painter","optional":true}],"status":"live","first_seen_at":"2025-06-04T00:00:00Z","employer_posted_date":"2025-06-04","last_verified_at":"2026-10-20T19:03:23Z","board_verified":true,"closed_at":null,"days_open":503,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":503},"description":"About Us\niniBuilds is a dynamic and innovative company specializing in game asset development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible.\nWork Description\nWe are looking for a skilled and motivated 3D Artist to join our Scenery Team. In this role, you will be responsible for crafting detailed, optimized, and immersive 3D environments-primarily focused on airport scenery-for Microsoft Flight Simulator. You’ll work closely with a passionate group of artists and developers to bring real-world airports to life in the simulator with visual accuracy and technical precision.\nResponsibilities\nModel high-quality buildings, airport infrastructure, and environmental elements using photo and satellite references, charts, and blueprints.\nCreate realistic textures and materials using industry-standard tools and workflows.\nOptimize assets for performance across a wide range of systems, including efficient UV mapping and LOD creation.\nEnsure assets integrate seamlessly with the Microsoft Flight Simulator SDK and tools as per internal documentation.\nCollaborate with the team to resolve technical and visual issues during asset implementation.\nFollow internal standards and naming conventions to maintain consistency across projects.\nRequirements\nProficiency in 3D modeling using Autodesk 3ds Max, Maya or Blender.\nStrong understanding of environmental modeling and texturing techniques with a focus on realism and accuracy.\nExperience working from various types of reference material to recreate real-world locations.\nFamiliarity with asset optimization, including creating LODs and texture atlases.\nAbility to work independently and collaboratively in a team setting.\nComfortable with the English language for all work-related communication.\nPreferred Qualifications & Traits\nPrevious experience with airport or city environment modeling.\nPersonal interest in aviation, simulation, or gaming.\nExperience using the Microsoft Flight Simulator SDK, in-game DevTools, and scenery placement systems.\nFamiliarity with the quirks and requirements of MSFS-specific exports, lighting, and material setups.\nSoftware Proficiency\nAutodesk 3ds Max, Maya or Blender.\nAdobe Photoshop, Substance Painter 3D, or similar applications relevant to the texturing pipeline.\nWhat We Offer\nA monthly-paid, hourly salary.\nOpportunity to build detailed, visually rich environments for a global userbase 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