{"id":3321870,"url":"https://alion.io/job/intel-senior-unreal-engine-developer-technology-engineer","title":"Senior Unreal Engine Developer Technology Engineer","company":{"id":35,"name":"Intel","domain":"intel.com","url":"https://alion.io/company/intel","size_band":"5000+","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workday","truth_index":{"grade":"B","score":84,"open_postings":90,"ghost_share":0.033,"stale_share":0.533,"repost_share":0.044,"time_to_fill_p50_days":30,"computed_at":"2026-10-28T05:59:10Z"}},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"hybrid","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Folsom, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":122000,"max_usd":253000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":56},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Unreal Engine","optional":false},{"name":"C++","optional":true},{"name":"DirectX 12","optional":true},{"name":"GLSL","optional":true},{"name":"HLSL","optional":true},{"name":"Lumen","optional":true},{"name":"Nanite","optional":true}],"status":"live","first_seen_at":"2026-10-23T00:00:00Z","employer_posted_date":"2026-10-23","last_verified_at":"2026-10-28T15:02:06Z","board_verified":true,"closed_at":null,"days_open":5,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":5},"description":"Job Details:\nJob Description:\nThe Role Overview\nIntel's Developer Technology Engineering team is seeking a Senior Unreal Engine Developer Technology Engineer to help optimize and enable next-generation real-time graphics applications on Intel platforms.\nIn this role, you will partner directly with game developers, industry partners, engine developers, graphics architects, and software engineering teams to analyze workloads, solve complex performance challenges, and influence graphics technology adoption across the ecosystem.\nThis position combines deep technical expertise in graphics and Unreal Engine with the ability to collaborate across multiple organizations, influence technical direction, and deliver measurable impact for Intel, developers, and customers.\nWhat You’ll Do\nKey responsibilities will include but not limited to:\nAnalyze, profile, debug, and optimize Unreal Engine applications across Intel CPU and GPU platforms.\nInvestigate graphics, rendering, threading, memory, and system-level performance bottlenecks and drive optimization solutions.\nCollaborate with game studios, software developers, and industry partners to improve application performance and user experience.\nWork closely with graphics architecture, compiler, driver, and software engineering teams to identify opportunities for platform improvements.\nDevelop tools, samples, proof-of-concepts, and technical guidance that enable developers to maximize performance on Intel platforms.\nLead complex technical investigations involving Unreal Engine rendering technologies and graphics workloads.\nInfluence product direction and engineering decisions through data-driven analysis and customer insights.\nServe as a technical subject matter expert for Unreal Engine optimization and graphics performance.\nRepresent Intel in technical discussions, partner engagements, and industry events when appropriate.\nProvide feedback to internal teams on emerging graphics trends, developer needs, and ecosystem opportunities.\nBehavioral Traits that we are looking for:\nTechnical leadership through expertise and influence.\nStrong analytical and problem-solving skills.\nOwnership and accountability for results.\nAbility to navigate ambiguity and drive execution.\nStrong collaboration and partnership skills.\nClear and effective communication with technical and non-technical audiences.\nCustomer and developer-first mindset.\nIntel invests in our people and offers a complete and competitive package of benefits employees and their families through every stage of life.\n See Intel Benefits for more details. \nQualifications:\nYou must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.\nNote:\nFor information on Intel’s immigration sponsorship guidelines, please see\nIntel U.S. Immigration Sponsorship Information\nMinimum Qualifications and Experience:\nBachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline.\nYou must have 5+ years of experience in the following:\nSoftware engineering, graphics engineering, game engine development, performance engineering, or related fields.\nExperience developing software using C++.\nExperience working with Unreal Engine.\nExperience profiling, debugging, optimizing, or tuning software performance.\nExperience with graphics rendering technologies, game engines, GPU software, or real-time visualization systems.\nPreferred Qualifications and Experience:\nExperience with DirectX 12, Vulkan, Metal, or modern graphics APIs.\nExperience with Unreal Engine rendering technologies such as Nanite, Lumen, TSR, or related systems.\nExperience with shader development using HLSL, GLSL, or similar technologies.\nKnowledge of GPU architecture, graphics drivers, compiler technologies, or graphics software stacks.\nExperience optimizing AAA games or large-scale real-time graphics applications.\nFamiliarity with Intel GPU technologies and graphics tooling.\nExperience supporting external developers, customers, or ecosystem partners.\nExperience presenting technical content, tutorials, workshops, or conference sessions.\nWhy Join Intel\nHelp shape the future of real-time graphics and gaming technologies.\nWork directly with Unreal Engine workloads and cutting-edge graphics innovations.\nCollaborate with graphics architects, compiler engineers, and platform experts across Intel.\nInfluence performance and developer experiences at ecosystem scale.\nPartner with leading game developers and industry organizations.\nDrive meaningful impact across hardware, software, and developer technologies.\nJob Type:\nExperienced HireShift:\nShift 1 (United States of America)Primary Location:\nUS, California, FolsomAdditional Locations:\nPosting Statement:\nAll qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of Trust\nN/ABenefits\nWe offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.\nAnnual Salary Range for jobs which could be performed in the US: $173,660.00-284,580.00 USDThe range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.Work Model for this Role\nThis role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.*\nADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. 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