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Salary
$53k – $71k per year
Location
Remote (Poland, CET hours)
Seniority
Senior · 4+ years exp

Confirmed on the employer's own hiring board on Oct 17, 2026. First seen by Alion on Aug 10, 2026. Intent scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Intent is a software development company that designs and builds mobile apps, embedded firmware and cloud software for connected devices and Internet of Things products. Its teams cover product design, mobile and firmware engineering and project management, and it worked on the app for the Oura smart ring. The company is headquartered in Warsaw, Poland.

In short

As our Senior UI Designer, you'll shape how people interact with real, physical devices: the app that pairs with a smart ring, the interface that controls high-end speakers, the screen that shows your heart rate live. Your designs won't end up in a drawer; you'll take them from the first client workshop all the way to production, working with international startups, scale-ups, and enterprise clients, side by side with a world-class UX team and developers who genuinely care about design. It's a permanent, full-time role: fixed monthly salary and full benefits from day one.

Why intent?

We've been designing and co-creating connected devices since 2008: wearables, smart audio, and health-tech hardware for clients like Oura, BOSE, and McIntosh, backed by investors like a16z and Founders Fund. We're 60+ people, fully remote, and we've been AI-native since before LinkedIn influencers discovered the term. If you've ever designed a pairing flow and felt weirdly proud when the LED actually blinked, you already get why we love what we do.

Who this role is NOT for

Who this role is NOT for

If most of your portfolio consists of websites, branding, or UX work, this probably isn’t the right role for you. We’re looking for a strong visual designer who has meaningfully contributed to at least four commercial iOS or Android apps and can turn wireframes into distinctive, polished interfaces.

This role also won’t suit someone who waits for fully defined requirements or a daily list of tickets. You should be comfortable starting from a loose brief, making sensible assumptions, and owning the visual direction from the first workshop through to production.

What you'll do

  • Conduct UI direction workshops that turn the client’s vision, benchmarks, and often loosely defined brand, sometimes limited to a logo, colors, and typography, into a clear direction for the product UI. Guide clients in translating and scaling their brand personality into the digital world, showing how it can come to life in a mobile app in a way that feels distinctive and engaging, while remaining accessible and easy to use.

  • Create design system, high-fidelity mockups, micro-animations, and prototypes for new and existing products and features, mostly native iOS and Android apps

  • Design interfaces where software meets hardware: pairing flows, device status, sensor data visualization

  • Support projects from initial design to final production, in close collaboration with developers, QA, and PMs

  • Help implement and develop our branding, and create graphic materials that strengthen our recognition across digital channels.

  • Push and experiment with new ideas, trends, and tools, and turn the good ones into team standards

  • Share knowledge within and outside of intent: chapter sessions, tech talks, the design community

  • Use AI tools as part of your daily workflow, not as a party trick.

What we're looking for

  • 4+ years of commercial UI design experience, including substantial hands-on work on at least four native mobile app projects. This is a mobile-first role, so web-only experience or a single mobile project won’t be sufficient.

  • Advanced Figma skills: design systems built on components and auto-layouts, and files other designers can actually navigate

  • Hands-on experience designing interfaces for IoT and connected devices (not "I read about it once")

  • A broad portfolio of visually rich work you're proud to walk us through

  • Solid knowledge of Apple's Human Interface Guidelines and Android platform guidelines, paired with a real passion for mobile technology

  • Some experience with motion and animation, not only static screens

  • A strong aesthetic sense and the ambition to create beautiful, useful apps, not just boring screens.

  • Very good English (C1), because our clients are mostly US-based

  • Confidence presenting designs to clients and explaining your decisions; joining pre-sales calls with potential clients doesn't scare you

  • Initiative, ownership, and the kind of communication where people don't have to guess what you meant.

Nice to have

  • Experience designing for wearables, health-tech, or smart audio

  • The basics of Photoshop and Illustrator

  • Motion design tools: After Effects, Rive, Lottie, or similar

How we work

Fully remote with an office in Warsaw if walls and coffee machines motivate you, but nobody will ask why you're not there. Working hours are flexible: most of the team operates between 10:00 and 18:00 CET, and that's when most meetings happen. Evening calls with US-based clients (up to ~20:00) are part of the rhythm, sometimes a couple of times a week, always planned ahead. You'll be part of the UX/UI Design chapter for knowledge-sharing and growth, and simultaneously on a project squad led by a PM for day-to-day delivery, working alongside mobile and firmware engineers, QA, and UX designers.

What you'll get

  • 15,500-22,000 PLN net/month on B2B, depending on your experience

  • 26 days of paid leave

  • 10 days of paid sick leave

  • Saltus medical care

  • Training budget

  • Truly flexible hours: you organize your own day

Your first weeks

We aim to give you space to ramp up before jumping into live project work, but this is a real company with real deadlines: if a project needs you sooner, we'll make sure you have the support to hit the ground running. You'll get paired with a buddy from the design team and take on progressively bigger tasks so both sides can see how the collaboration feels. Feedback comes early and often; no one waits three months to tell you something isn't working. We believe in fast, honest signals: if it's great, you'll know. If something needs adjusting, you'll hear about it while there's still time to adjust.

Recruitment process

The entire process is in English. All interviews are recorded for internal evaluation purposes.

  • Application with a few screening questions and your portfolio

  • Portfolio review

  • HR call (~45 min, casual)

  • Technical interview (30-60 min, with the design team)

  • Final feedback

Once we're in touch, you'll hear from us fast. We don't ghost and we don't drag.

intent is an equal opportunity employer. We care about what you can do, not where you come from. Send us your CV, your portfolio, and a few words about why this caught your eye. Bonus points if you point us to the project you're most proud of and tell us why.

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