{"id":466087,"url":"https://alion.io/job/jam-city-level-design-artist","title":"Level Design Artist","company":{"id":179496,"name":"Jam City","domain":"jamcity.com","url":"https://alion.io/company/jam-city","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":{"grade":"B","score":78,"open_postings":3,"ghost_share":0,"stale_share":0.667,"repost_share":0,"time_to_fill_p50_days":81,"computed_at":"2026-10-28T05:59:10Z"}},"role":"Games","role_family":"Games","seniority":"middle","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["San Francisco, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":68000,"max_usd":146000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":13},"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Maya","optional":false},{"name":"Unity","optional":false},{"name":"Shader Graph","optional":true},{"name":"Substance 3D Painter","optional":true}],"status":"live","first_seen_at":"2026-08-19T19:27:46Z","employer_posted_date":"2026-08-19","last_verified_at":"2026-10-28T08:42:19Z","board_verified":true,"closed_at":null,"days_open":69,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":69},"description":"We are looking for a Level Design Artist to create Hidden Object scenes on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by assembling together visual stunning levels that adhere to the best game design principles, thus creating engaging, story filled puzzles. You are equally an artist and a designer, with the ability to touch every aspect of the level pipeline.\n**In order to be considered, you MUSTprovide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application, as well as be willing to work on-site, 5x week. \nRESPONSIBILITIES\nAssemble captivating levels using existing assets.\n\nCollaborate with designers and artists to ensure optimal quality.\n\nLit 3d scenes that are optimized for mobile devices.\n\nEdit or create high-quality and optimized 3D environments and props.\n\nAttend level preproduction meetings and propose environment, prop, camera and lighting ideas that consider design, art and narrative needs.\n\nWork with your Art Lead and Art Director in establishing and maintaining the look of the project.\n\nPresent your work to the Design and Narrative leads and address any note or change of direction.\n\nPlaytest other people’s levels and provide feedback to ensure a cohesive gameplay experience.\n\nIdentify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.\n\nIdentify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.\n\nInterface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.\n\nIdentify and solve aesthetic and technical issues in the development process.\n\nREQUIREMENTS\nPerfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.\n\n3+ level design experience.\n\n3+ years of 3D game experience, with HIdden Object Game experience preferred.\n\nComplete mastery of Unity Engine\n\nMust have worked on at least one 3D game from conception to completion.\n\nGreat knowledge of Maya and Adobe Creative Suite.\n\nRendering and real-time shader development awareness.\n\nExperience with PBR materials.\n\nMust understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.\n\nAffinity for problem-solving and self-reliance.\n\nArt Degree or similar working experience.\n\nExcellent grasp of the English language.\n\nNICE TO HAVE\nStrong 2D concept and illustration skills.\n\nShader creation experience in any shader graph tool.\n\nKnowledge of Substance Painter.","description_format":"text","description_chars":2669,"description_truncated":false,"requirements":{"experience_years_min":3,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":false}]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","Mobile Games"],"lifecycle":[{"event":"open","at":"2026-09-06T12:15:32Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B 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