{"id":466096,"url":"https://alion.io/job/jam-city-principal-3d-generalist","title":"Principal 3D Generalist","company":{"id":179496,"name":"Jam City","domain":"jamcity.com","url":"https://alion.io/company/jam-city","size_band":"201-500","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":{"grade":"B","score":78,"open_postings":3,"ghost_share":0,"stale_share":0.667,"repost_share":0,"time_to_fill_p50_days":81,"computed_at":"2026-11-01T06:10:25Z"}},"role":"Games","role_family":"Games","seniority":"lead","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["San Francisco, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":136000,"max_usd":297000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":18},"experience_years_min":5,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Maya","optional":false},{"name":"Substance 3D Painter","optional":false},{"name":"Unity","optional":false},{"name":"ZBrush","optional":false},{"name":"Python","optional":true}],"status":"live","first_seen_at":"2025-08-07T19:10:26Z","employer_posted_date":"2025-08-07","last_verified_at":"2026-11-01T11:03:48Z","board_verified":true,"closed_at":null,"days_open":450,"trust":{"level":"stale","repost_count":0,"flags":["stale"],"days_open":450},"description":"We are looking for a Principal 3D Generalist to work on a brand new game at the Jam City Narrative Game division. As a generalist, you are a jack of all trades. You are an artist with a strong technical background. Problem solving is your passion. You are able to provide art solutions outside of the wheelhouse of a regular artist, with an understanding of the whole art pipeline that provides a unique perspective. You are able to fit within any 3D art department and help out and bring an asset to full completion. You are independent and can run with little info.\n**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application.\nRESPONSIBILITIES\nCreate beautiful and efficient 3D characters, props and environments.\nLight environment scenes, both real time and pre-baked.\nCreate shaders in Unity and Maya.\nOccasionally rig and skin props and characters.\nForesee technical issues with concept designs.\nEstablish art pipelines for new features and types of assets.\nWrite comprehensive documentation on best practices.\nWork closely with the 3D Art Director on a daily basis.\nCollaborate with the Tech Art and Engineering on art implementation ideas and issues.\nTroubleshoot visual issues in Maya and Unity.\nREQUIREMENTS\n5+ years of 3D game experience.\nModeling, texturing, lighting, rigging, skinning and shader development experience.\nMust have worked on at least two 3D games from conception to completion, one of them on mobile.\nComplete mastery of Maya and Adobe Creative Suite.\nExcellent knowledge of Unity.\nExperience with ZBrush.\nFamiliar with Substance painter and designer.\nExcellent at lighting, with real time lighting experience and mastery in light baking processes.\nAbility to work in a broad range of subjects and styles.\nFirm grasp of both Environment and Character art process.\nGood understanding of human and animal anatomy.\nPerfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.\nMust understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.\nExcellent problem-solving ability.\nArt Degree or similar working experience.\nBe comfortable working on-site 5x week. \nNICE TO HAVE\nStrong 2D concept and illustration skills.\nScripting experience in Maya (Mel or Python).","description_format":"text","description_chars":2438,"description_truncated":false,"requirements":{"experience_years_min":5,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-09-06T12:15:32Z"}],"visa":[{"country":"US","licensed_sponsor":true,"evidence":"H-1B filings in 12 months: 4 · green card filings: 1","filings_12m":4,"filings_prev_12m":11,"green_card_filings_12m":1,"median_offered_wage_usd":174500,"route":null,"cap_exempt":false,"checked_at":"2026-10-29T16:27:21+00:00","sources":["US Department of Labor: LCA disclosure data (H-1B, H-1B1, E-3)","US Department of Labor: PERM disclosure data (green cards)"],"filings_for_role_12m":3}],"liveness":{"score":11,"band":"cold","label":"Long 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