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Salary
$34k – $114k per year (Estimated)
Location
Remote/Hybrid (Quebec, Canada)
Seniority
Middle · 2+ years exp
Employment
Full-Time
Overview
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Jobs for Humanity is a global movement and recruitment platform dedicated to connecting underrepresented talent with inclusive employers committed to fair-chance and diversity hiring. The platform operates tailored job boards and career programs for specific groups, including neurodivergent individuals, refugees, blind or visually impaired job seekers, single parents, Black leaders, returning citizens (formerly incarcerated individuals), and LGBTQIA+ professionals. By providing job coaching, automated applicant tracking system (ATS) integrations, and diversity, equity, and inclusion (DEI) training for employers, the organization aims to reduce systemic employment barriers and foster equal workplace opportunities worldwide.

As a Gameplay UX Designer at Ubisoft, you'll be the glue that binds game design, UI, sound, VFX, and other feedback channels to create a seamless and engaging experience.

You’ll make sure content is communicated clearly and navigation flows intuitively, so that players can fully immerse themselves in gameplay.

Throughout the user-centric development process, you’ll focus on the game as a whole while considering the impact of every design choice. As a creative problem-solver, you’ll come up with solutions to prevent any (frustrating) discontinuity in the player experience. You’ll smooth out any unwanted friction that stands between our players and the enjoyment they are - and should always be - having.

What you’ll do

  • Partner with ergonomists and the user research team to get a clear picture of player behaviours, goals, motivations, values, needs, etc.
  • Develop the overall core gameplay experience (flow, layout, logic, navigation, controls, feedback, etc.).
  • Design the onboarding experience to ensure a smooth learning process.
  • Build prototypes andwireframes to test concepts, explore opportunities, and look for pain points.
  • Collaborate with interdependent teams (audio, art, animation, narrative, game design, level design, etc.) to support game features.
  • Work (very) closely with UI artists andgame designers to balance usability and functionality with visual appeal.
  • Adapt your designs based on play test results and comments from cross-functional teams.
  • Stay up to date on interaction designbest practices + promote them across the studio.

What you bring

  • A college diploma in Game Design, Computation Arts, or equivalent (undergraduate degree an asset)
  • At least 2 years of experience in UX, game design, level design, or related experience
  • Experience with the Adobe Suite (Photoshop, Illustrator, and InDesign) and prototyping tools (e.g. Axure RP) *
  • Understanding of interface & interaction design, information & product architecture, and research techniques
  • A highly collaborative, creative, empathetic, and innovative spirit
  • Ability to accept feedback and adapt to it
  • Excellent problem-solving, organizational, communication, interpersonal, and presentation skills
  • A keen eye for even the subtlest of details + a passion for video games
  • Knowledge of gameplay programming, a huge plus

What to send our way

  • Your CV highlighting your education, experience, and skills
  • Samples of your best designs (attach files or send us a link to your personal website or online portfolio)
Jobs for Humanity is collaborating with Ubisoft to build an inclusive and just employment ecosystem. We support individuals coming from all walks of life.

Company Name: Ubisoft

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid working.

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