{"id":3590367,"url":"https://alion.io/job/joyteractive-art-director","title":"Art Director","company":{"id":3901,"name":"Joyteractive","domain":"joyteractive.com","url":"https://alion.io/company/joyteractive","size_band":"51-200","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":null},"role":"Design","role_family":"Design","seniority":"head","employment_type":"full_time","work_mode":"remote","remote_scope":"stated_countries","remote_scope_basis":"board_field","remote_working_hours":null,"hiring_geo_confidence":"structured","locations":[],"countries":[],"hiring_countries":["PL"],"hiring_countries_total":1,"salary":null,"salary_estimate":{"min_usd":52000,"max_usd":136000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":338},"experience_years_min":3,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"A/B Testing","optional":false},{"name":"Spine","optional":false},{"name":"Unity","optional":false}],"status":"live","first_seen_at":"2026-11-01T16:47:04Z","employer_posted_date":"2026-11-01","last_verified_at":"2026-11-03T18:57:24Z","board_verified":true,"closed_at":null,"days_open":2,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":2},"description":"We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!\nOur flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:\n#1 in the Cryptogram niche by downloads\n#3 in Word Games\nWe’re looking for an experienced Art Director to join the Picture Blast Solitaire team. The role combines art, UX and game feel, covering how the game looks and how good it feels to play at every moment, in close collaboration with the product team.\nWhat are you working on?\nGenres: Puzzle, Word Games, Casual\n\nPlatforms: Mobile, iOS, Android\n\nFor which tasks (responsibilities)?\nReview the current visuals and UX of the project and prepare a prioritized improvement plan\n\nImprove game feel: animations, feedback on player actions, satisfying moments at key points of gameplay\n\nCreate and maintain the game’s style guide: palette, UI elements, fonts, rules for animations and effects\n\nDevelop the game’s visual style, including potential major changes such as backgrounds and the overall visual approach, and prepare variants for A/B tests\n\nLead the art team: set tasks, review work, give feedback, support growth\n\nSet tasks for and review UX flows and interfaces\n\nSet tasks for animations and VFX, review and accept results in the build\n\nTake part in new feature development from the concept stage: the visual and UX side of the feature and its integration into the overall style\n\nReview and approve all visual assets before they go into the game\n\nCheck visuals in the build on devices and set fix tasks for the development team\n\nWhat kind of professional are we looking for?\n3+ years in game development as an Art Director or Art Lead\n\nExperience with mobile casual projects where visuals and game feel are key: puzzle, coloring, hidden object, merge, match-3, farm\n\nExperience with a LiveOps product\n\nA portfolio of projects where you were responsible for the visuals\n\nDeep expertise in 2D art, UI/UX and game feel for mobile games\n\nExperience leading an art team: setting tasks, reviewing work, hiring, developing artists\n\nExperience setting tasks for and reviewing UI/UX in mobile games: mobile interface patterns, readability on small screens, onboarding\n\nUnderstanding of animation and VFX production, including integration into Unity (Spine or similar), at the level of setting tasks and accepting results\n\nDeep understanding of current AI tools for art\n\nUnderstanding of mobile device technical constraints\n\nExperience working in a product team in close collaboration with the producer, game design and development\n\nNice to have\nExperience independently defining the visual direction of a product that has been released\n\nExperience working on successful projects with a multi-million audience\n\nExperience organizing large-scale production of illustrated content in a consistent style\n\nHands-on experience implementing AI in art production\n\nWhat are the conditions and bonuses?\n18 business days of compensated day-offs\n\n8 paid Personal Days a year + 1 day is added every year\n\nFlexible Public Holidays policy\n\n100% Sick Leave compensation\n\nPayment for wear and tear on equipment while using a personal computer\n\nRemote 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