{"id":3419019,"url":"https://alion.io/job/juego-studio-senior-software-engineer-unity","title":"Senior Software Engineer (Unity)","company":{"id":2177764,"name":"Juego Studio","domain":"juegostudio.com","url":"https://alion.io/company/juegostudio","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Games","role_family":"Games","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Bengaluru, India"],"countries":["IN"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":14000,"max_usd":40000,"period":"year","method":"global_role_cell_scaled_by_country","sample_n":117},"experience_years_min":2,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"Claude Code","optional":false},{"name":"Copilot","optional":false},{"name":"Cursor","optional":false},{"name":"Firebase","optional":false},{"name":"Git","optional":false},{"name":"Jira","optional":false},{"name":"Unity","optional":false},{"name":"HLSL","optional":true},{"name":"Mirror","optional":true},{"name":"Netcode for GameObjects","optional":true},{"name":"Shader Graph","optional":true},{"name":"Unreal Engine","optional":true}],"status":"live","first_seen_at":"2026-10-28T17:26:20Z","employer_posted_date":null,"last_verified_at":"2026-10-28T17:26:20Z","board_verified":false,"closed_at":null,"days_open":4,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":4},"description":"Role Summary\nAs a Senior Software Engineer, you will own the technical delivery of an assigned project from initiation to release. You will work within the agreed architecture, plan systems, estimate effort, and guide the engineers on the project. This is a hands-on role. Most of your time will be spent writing code and building core systems yourself, using AI tools in your daily work to deliver faster without compromising quality.\n\nResponsibilities\nSpend the majority of your time on hands-on development, writing production code for core features and systems.\nReview the GDD and requirements, assess technical feasibility, and identify gaps early.\nEstimate development effort accurately and deliver within the agreed estimates.\nDesign and build core game systems that are scalable, performant, and maintainable.\nEvaluate and recommend tools, plugins, and SDKs for new projects.\nContribute to sprint and milestone planning.\nLead the project's engineering team by assigning tasks, tracking progress, and balancing workload.\nUse AI coding agents and assistants across the development cycle: prototyping, implementation, refactoring, testing, debugging, and documentation.\nTake full ownership of the quality, correctness, and security of every line of code you deliver, whether written by hand or with AI tools.\nReview and validate all AI-generated code before it is merged.\nWrite unit tests for the code you deliver and automated tests for core gameplay systems.\nConduct code reviews and enforce coding standards, branching strategy, and version control practices.\nProfile and optimize memory usage, frame rate, load times, and build size across target platforms.\nBuild modular, reusable components that can be used across projects.\nMentor engineers on the project in engineering practices and the effective use of AI tools.\nWork directly with clients on technical requirements, implementation approach, and solutions to issues.\n\nRequirements\nStrong proficiency in C# and object-oriented programming, with working knowledge of design patterns and SOLID principles.\nIn-depth knowledge of Unity, including the component lifecycle, ScriptableObjects, physics, animation, UI (uGUI / UI Toolkit), and Addressables or Asset Bundles.\nHands-on experience with Unity 6 or a recent LTS release, and URP.\nAt least 2 shipped titles on mobile, PC, or console, with ownership of major systems.\nHands-on experience with the Unity Profiler and Frame Debugger, and with optimizing draw calls, batching, GC allocations, and memory, including on low-end Android devices.\nSolid understanding of asynchronous programming in Unity (coroutines, async/await, UniTask or similar).\nGood knowledge of automated testing, particularly developer unit testing, and of writing testable code.\nExperience integrating third-party SDKs such as ads, analytics, IAP, and Firebase.\nProficient, daily use of AI development tools such as Claude Code, Cursor, or GitHub Copilot, with a demonstrable improvement in delivery speed and quality.\nAbility to critically review, debug, and explain AI-generated code, with sound judgment on when to rely on it and when not to.\nEfficient use of the wider development toolchain, including IDEs (Rider or Visual Studio), debuggers, profilers, Git, Jira, and build tools.\nExperience estimating tasks and breaking features down into deliverable work.\nClear written and verbal communication skills in English.\n\nGood to Have\nExperience with Unreal Engine.\nExperience with multiplayer frameworks such as Photon, Netcode for GameObjects, or Mirror.\nExperience writing shaders in URP or HDRP using Shader Graph or HLSL.\nExperience building custom editor tools and automating builds.\nExperience working within a client's existing codebase on co-development projects.\n\nEducation\nBE / BTech in Computer Science, Games Technology, or a related 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now","p_open":1,"p_active":0.86,"p_room":1,"age_days":4,"expected_fill_days":28,"reasons":["seen:4","win:early"],"computed_at":"2026-11-02T06:13:15Z"},"pay":null,"html_url":"https://alion.io/job/juego-studio-senior-software-engineer-unity","json_url":"https://alion.io/job/juego-studio-senior-software-engineer-unity.json","meta":{"generated_at":"2026-11-02T16:36:31Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per 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