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Salary
≈ $14k – $37k per year (Estimated)
Location
In office (Pasig)

Confirmed on the employer's own hiring board on Oct 24, 2026. First seen by Alion on Jun 10, 2026. Keywords Studios scores A on the Alion truth index.

Overview
Company
Impact
Profile match
Keywords Studios is an Irish company founded in 1998 that provides the outsourced services video game publishers need but rarely want to staff themselves, and it has grown into the largest such provider through more than sixty acquisitions. Its work covers game art and animation, co-development, functional and localisation testing, translation into dozens of languages, audio recording, player support and marketing services, delivered from studios across more than twenty countries. Headquartered in Dublin and taken private by EQT in 2024, it depends on the games industry's willingness to outsource, which makes publisher cost-cutting both an opportunity and a threat.

Keywords Studios, established in Dublin in 1998, now has 70+ studios across Europe, North and South America and Asia with 13,000 employee strength located across 5 continents and 26 countries. The company provides a complete outsourced game art, engineering, testing, audio and localization service for all Console, PC, Handheld and Mobile content, to many of the biggest names in games and interactive entertainment, working on thousands of titles including many of the best-selling titles of the past few years.

Keywords Studios is comprised of many individual brands, all with something unique to offer our clients. The studios are integrated into the Group by Service Line and use the operating systems and tools deployed by those services lines to ensure people and projects can operate across studios and across geographies.

For more info, please refer to https://www.keywordsstudios.com

About the Role:

Lakshya Digital is looking for Senior Artists to Create outstanding 3D Characters and Creatures for some of the best-known game titles. Model, UV Map and Texture characters, character assets and creatures for games that span different genres and platforms. art assets as per client’s specifications and quality requirements within the budgeted time and effort. Efficiently plan work and ensure that all relevant information regarding the task is collected and is readily available before commencing work. Diligently follow organizational best practices and mandated processes. Create Characters with zero defects and in the most efficient manner, using organizational best practices and mandated processes. If required, polish the Characters created by junior artists and take them to completion. Provide support to the Lead by working with the artists on estimates, work planning and first level reviews of work. May need to act as the back-up lead or sub-lead on certain cases. Contribute to the success of the project by performing own role well, and proactively helping other team members. May be required to act as the Lead or sub-Lead on small project.

Requirements

A. Skills, Knowledge and Experience

1. Good knowledge of industry standard software such as Maya, 3D Studio Max, ZBrush and Photoshop. Knowledge of additional software - such as Substance Painter, Mudbox, Marvelous designer - as well as knowledge of how to create assets for / export assets to game engines such as Unreal Engine will be an added advantage.

2. Good knowledge of 3D game Character creation process. Hands-on knowledge of how to effectively model and texture 3D Character under production conditions (within deadlines, conforming to client’s requirements etc.) Knowledge of Organic and Inorganic Modeling.

3. Ability to effectively estimate, plan and supervise game art asset creation work.

4. At least 2+ years of experience in a 3D game or game art services company in an Artist or Senior Artist role.

B. Behaviors and Abilities

1. Self-Management

a. Professional and friendly in daily conduct.

b. Able to create, track and maintain realistic and meaningful daily goals for self and complete the planned work for the day on time every day.

c. Able to plan work-days and leaves in advance, after consultation with the PM and Lead, keeping the project requirements in mind.

d. Able to create a self-development plan in consultation with the Reporting Manager, and to work on the same diligently. e. Stays up-to-date with knowledge/understanding of the latest developments in tools and technologies related to game art production.

f. Able to take timely and correct decisions on how an asset should be created. Consults with senior artists/ leads to validate the course of action.

g. In the face of a difficult or stressful situation, does not lose his / her cool. Manages stress appropriately to ensure effective team work.

2. Communication

a. Regularly communicates with Lead and PM to inform on:

i. Completion status of work allocated

ii. Completion status of work allocated to artists they are supervising, if applicable

iii. Leaves planned iv. Any problems or issues that might impact the timely completion of work.

v. Potential solutions to project problems.

b. Effectively communicates the following (makes an attempt to do so in English):

i. Questions related to any aspect of the project

ii. Asset delivery notes and explanations

iii. Work status

iv. Comments and explanations to be added to Feedback Tracker

c. Verbally communicates complex problems and issues, whether project or people related, with ease and simplicity, keeping the recipient’s comprehension level in mind.

d. Confidently and effectively communicates in English with non-Indian team members.

e. Is able to clearly understand the actual message that the speaker wants to communicate.

f. Shows clear ability and intent to understand and care about the concerns or feelings of others, and to communicate such awareness emphatically to others.

3. Team / Personal Credibility

a. May need to work as sub-lead on projects, if required. Must command respect from the team.

b. Consistently delivers assigned assets within timelines and as per quality in order to come across as a reliable, responsible and trustworthy team member.

c. Shows commitment to support the success of the project through delivery, stretching or going the extra mile if required, and highlighting and solving project related issues.

d. Shows initiative by volunteering and taking on tasks important to the successful execution of the project.

e. Is open to feedback and willingly owns mistakes to work towards positive contribution.

f. Sets a personal example for the team, especially for those who are junior to them, through their conduct and professional behavior - treating people well, coming to work on time, not wasting time etc.

RESPONSIBILITIES

1. Work closely with the Lead to scope the project effectively to correctly and completely establish the client’s requirements and specifications. Provide a list of queries to the Lead to seek clarification on the project assets, if required.

2. Ensure that there is no ambiguity or confusion regarding any aspect (specifications, timelines etc.) of the task in hand. Should not make any unwarranted assumptions. Should red flag to the Lead/sub-Lead any confusion or ambiguity.

3. Before commencing work on the asset, ensure that there is clear identification of the approach to be taken to create the asset as well as daily work completion targets and the same have been discussed with the Lead/sub-Lead before finalization. 4. Collect adequate and appropriate references before commencing work.

5. Model and texture assets efficiently, ensuring that the assets conform to the set process and specifications.

6. Demonstrate an ability to work on the most complex assets in the project.

7. When required, take on the role of a “polishing artist” and help to take the work of junior artists to completion.

8. If required, carry out any post-production processes that may be required. This could include activities such as making assets game-engine ready and check them in the engine.

9. Effectively analyze all information to arrive at efficient work break-down and competitive effort estimates.

10. Maintain and improve productivity of the project by - a. Managing own productivity by completing work within the time allocated. This includes creating art assets from scratch or taking assets partially created assets by juniors and taking them to completion / polishing them. b. Helping artists on their project to complete their work on time using the most effective method, tools and processes.

11. Deliver high quality work which requires minimal iteration for finalization and has zero QC errors.

12. Help the Lead by guiding / supervising the work of artists. Does the first level review of assets, if required.

Benefits

  • Great Place to Work Certified
  • Annual Wellness Subsidy
  • Birthday Leave
  • Wellbeing Leave
  • Vacation Leave/Sick Leave
  • HMO and Life Insurance
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