{"id":2182178,"url":"https://alion.io/job/king-senior-audio-engineer-shared-tech","title":"Senior Audio Engineer | Shared Tech","company":{"id":51625,"name":"King","domain":"king.com","url":"https://alion.io/company/king","size_band":"501-1000","is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Phenom","truth_index":null},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":"senior","employment_type":null,"work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Barcelona, Spain"],"countries":["ES"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":42000,"max_usd":80000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":15},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Agile","optional":false},{"name":"C++","optional":false},{"name":"CI/CD","optional":true},{"name":"CMake","optional":true},{"name":"Machine Learning","optional":true},{"name":"Python","optional":true}],"status":"live","first_seen_at":"2026-10-09T15:15:20Z","employer_posted_date":"2026-10-09","last_verified_at":"2026-10-11T18:32:58Z","board_verified":true,"closed_at":null,"days_open":2,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":2},"description":"Craft:\nTechnology & DevelopmentJob Description:\nWe are looking for a Senior Audio Engineer to join the Game Production core systems team, King's cross-platform mobile game-engine and content-creation platform. Our engine, editor, and toolchain empower hundreds of developers and support some of King's largest live games.\nAs a senior engineer, you will combine deep hands-on audio engineering expertise with broad ownership across engine and editor systems. You will evolve our core audio runtime, shape audio authoring workflows in the game editor, and contribute to wider platform capabilities ensuring game teams, sound designers, and fellow engineers can build and ship high-quality, sonically rich experiences efficiently.\nYour role within the Kingdom\nOwn the design, implementation, and long-term health of the audio runtime engine, editor-side audio tooling, and the APIs that connect them, from low-level platform backends to high-level content workflows.\n\nDeliver new audio capabilities and improve existing systems, including 3D audio, audio routing and mixer architecture, interactive music, and audio component handling in the nodegraph.\n\nMaintain and evolve platform audio backends across all supported targets, including mobile platforms, ensuring correct, performant behaviour across the full range of deployment environments.\n\nBuild and improve audio authoring workflows in the game editor: importers, components, preview support, and tooling that keeps sound designers productive and content pipelines stable.\n\nSupport game teams and audio teams directly, diagnosing integration issues, resolving regressions, and helping content reach production reliably.\n\nTake ownership of varied engine and editor tasks beyond audio when needed, contributing to core platform stability, editor/engine architecture, and shared toolchain concerns.\n\nDrive technical design decisions across your areas, balancing performance, reliability, maintainability, usability, and delivery needs.\n\nRaise engineering quality through thoughtful code reviews, testing, documentation, and pragmatic improvements to development practices.\n\nMentor and support other engineers, sharing domain knowledge and helping the team make sound technical decisions.\n\nCollaborate effectively with engineers, technical artists, sound designers, product partners, and other stakeholders in an Agile environment.\n\nSkills to create thrills\nExtensive professional experience developing production audio software, game audio engines, middleware, platform audio backends, or equivalent performance critical systems.\n\nStrong understanding of real time audio fundamentals, including mixing, routing, spatialisation, streaming, and low latency pipeline design.\n\nExperience developing audio tools and authoring workflows, ideally within a game editor or content creation environment.\n\nStrong C++ and software design skills, with experience building maintainable, scalable systems and optimizing performance and memory usage through profiling and debugging.\n\nAbility to navigate complex, ambiguous technical problems independently and lead solutions from discovery through delivery.\n\nWillingness to take ownership across engine and editor systems, contributing as a core engineer with audio expertise.\n\nStrong communication and collaboration skills in English, with a customer focused approach to supporting game teams, audio designers, artists, and other nontechnical partners.\n\nA passion for games and game development.\n\nNice to have\nFamiliarity with AI-assisted development tools or an interest in how machine learning and generative AI are shaping game audio and engine workflows.\n\nExperience with interactive or adaptive music systems, including editor preview and content workflow support.\n\nFamiliarity with haptics or other platform sensory feedback systems.\n\nExperience with game-engine architecture, editor/tool development, asset pipelines, build systems, or runtime systems beyond audio.\n\nExperience supporting live games and operating shared technology used across multiple teams.\n\nFamiliarity with automated testing, CI/CD, CMake, Python, or modern source-control workflows.\n\nExperience mentoring engineers or providing technical leadership\n\nWhat success looks like\nYou will be successful when the audio stack is stable, performant, and easy for game teams and sound designers to build on; when audio content pipelines remain unblocked and regressions are resolved quickly; and when your contributions to the broader engine and editor platform help teams move faster with confidence. The right person thrives both in focused audio engineering and in the wider platform ownership that keeps a shared, production-facing system healthy.\nAbout King\nWith a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. Around 200 million people play a King game every month. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.","description_format":"text","description_chars":5376,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[{"language":"English","level":"All levels","optional":false}]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Mobile Games"],"lifecycle":[{"event":"open","at":"2026-10-09T15:15:20Z"}],"visa":[],"liveness":{"score":90,"band":"hot","label":"Hiring now","p_open":1,"p_active":0.903,"p_room":1,"age_days":0,"expected_fill_days":40,"reasons":["conf:1","velocity","win:early"],"computed_at":"2026-10-10T05:45:15Z"},"pay":null,"html_url":"https://alion.io/job/king-senior-audio-engineer-shared-tech","json_url":"https://alion.io/job/king-senior-audio-engineer-shared-tech.json","meta":{"generated_at":"2026-10-11T19:09:19Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":5715,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-12T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":51625},"rest":"https://alion.io/mcp/rest/get_company?id=51625"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Fking-senior-audio-engineer-shared-tech"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Fking-senior-audio-engineer-shared-tech"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Fking-senior-audio-engineer-shared-tech"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/king-senior-audio-engineer-shared-tech\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Fking-senior-audio-engineer-shared-tech"}]}