{"id":1242637,"url":"https://alion.io/job/koei-tecmo-ui-artist","title":"UI Artist","company":{"id":50483,"name":"Koei Tecmo","domain":"koeitecmo.co.jp","url":"https://alion.io/company/koei-tecmo","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":null,"truth_index":null},"role":"Design","role_family":"Design","seniority":"junior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Singapore"],"countries":["SG"],"hiring_countries":[],"hiring_countries_total":0,"salary":{"min":3000,"max":4500,"currency":"SGD","period":"month","gross":true,"usd_annual":42276},"salary_estimate":null,"experience_years_min":2,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Adobe After Effects","optional":false},{"name":"Adobe Illustrator","optional":false},{"name":"Adobe Photoshop","optional":false},{"name":"Spine","optional":false},{"name":"Unity","optional":false},{"name":"Unreal Engine","optional":false}],"status":"closed","first_seen_at":"2026-09-24T00:00:00Z","employer_posted_date":null,"last_verified_at":"2026-10-08T20:28:30Z","board_verified":false,"closed_at":"2026-10-08T20:28:30Z","days_open":14,"trust":{"level":"not_scored","repost_count":null,"flags":[],"days_open":14},"description":"Job Summary\nThe UI Artist will be responsible for creating high-quality game UI assets for an anime-style mobile game, under the guidance and supervision of the Lead UI Artist.\nThey will collaborate with other project members, including game designers, to match the game’s artistic style and design specifications.\nEssential Functions/Duties \nDesign and create high-quality UI assets for an in-development game aligned with the project’s visual style.\nBalance artistic quality with technical constraints.\nManage assigned tasks end-to-end, from design to integration into the game engine.\nRefine, debug, and optimize UI assets based on team feedback.\nFollow company standards, procedures, and best practices for professional CG artists.\nPerform other duties as assigned.\nRequired Competencies\nCertification or equivalent qualification in a related arts field (e.g., Fine Arts).\nMinimum2 years of professional experience is preferred.\nProficient in Photoshop, Illustrator, and After Effects.\nStrong understanding of 2D asset creation and UI/UX design principles.\nSolid art fundamentals with a focus on usability and visual design.\nGood communication and teamwork skills.\nOrganized, able to meet deadlines, and eager to learn.\nPassionate about game development, especially mobile games, with broad genre knowledge.\n\nSkills\nGame User Interface Development, Spine, 2D Art, Unity Engine, Adobe Illustrator, UIUX, Computer Graphics, Adobe After Effects, Mobile Gaming, Adobe Photoshop, Unreal 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