{"id":155217,"url":"https://alion.io/job/larian-studios-gameplay-programmer-programmeur-de-gameplay","title":"Gameplay Programmer | Programmeur de gameplay","company":{"id":54400,"name":"Larian Studios","domain":"larian.com","url":"https://alion.io/company/larian-studios","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":{"grade":"A","score":91,"open_postings":47,"ghost_share":0.064,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":125,"computed_at":"2026-10-17T05:46:00Z"}},"role":"Games","role_family":"Games","seniority":"middle","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Quebec, Canada"],"countries":["CA"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":4,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Aider","optional":true},{"name":"Amazon ECS","optional":true},{"name":"Machine Learning","optional":true}],"status":"live","first_seen_at":"2026-03-31T12:42:01Z","employer_posted_date":"2026-03-31","last_verified_at":"2026-10-17T23:10:48Z","board_verified":true,"closed_at":null,"days_open":200,"trust":{"level":"ok","repost_count":0,"flags":["company_stale"],"days_open":199},"description":"(Version française ci-dessous)\nGameplay Programmer\nWith multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.\nResponsibilities\nWork on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.\n\nWork closely together with the other departments to implement the needed game components;\n\nWork together with almost all content creators to deliver required features;\n\nWrite robust, maintainable auto-testable code in TDD fashion;\n\nBe an active participant in the design and production of the game - technical side of the creative team and first line of feedback;\n\nHelp scope features and advise on best ways to implement them;\n\nWork within an international team on a daily basis, spread between multiple studios across the world.\n\nRequirements\n4+ years experience in C++;\n\nExcellent feel for RPG systems and gameplay in general;\n\nExperience with commercial proprietary engines;\n\nOpen-minded, willing to experiment and iterate over a specific feature;\n\nConcepts as state machines, pathfinding, AI routines should be second nature;\n\nAbility to think like a designer to create compelling and fun game play;\n\nYou are a team player and willing to take responsibility;\n\nPassion for making and playing great games;\n\nExcellent software design and problem-solving skills;\n\nExcellent software debugging skills;\n\nExcellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;\n\nGame development experience;\n\nThis is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity;\n\nA professional level of written and spoken English*.\n\nNice to have\nBachelor’s degree in computer science or software engineering;\n\nExperience with machine learning algorithms;\n\nExperience with TDD and ECS;\n\nBackground in RPGs;\n\nShipped game/console titles.\n\nWhat we offer\nAn international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel;\n\nAn open, collaborative environment where ideas are welcome and encouraged;\n\nA managerial team consisting of highly experienced game developers at the top of their fields;\n\nSharing hobbies and passions with like-minded colleagues;\n\nInclusive environment with many activities organized by the studios or the employees;\n\nCommitment to making the best game possible for the fans, including listening to community feedback.\n\n* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.\n------------------------------------------\nProgrammeur de gameplay \nMaintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d'un programmeur de gameplay qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.\nResponsabilités\nTravailler sur tous les aspects du jeu: fonctionnalités du moteur,gameplay, interface utilisateur, audio, animation, script, outils;\n\nTravailler en étroite collaboration avec les autres départements pour mettre en œuvre les composants de jeu requis;\n\nTravailler avec la quasi-totalité des créateurs de contenu pour livrer les fonctionnalités requises;\n\nÉcrire du code robuste, maintenable et auto-testable conformément à la méthode TDD;\n\nParticiper activement à la conception et à la production du jeu, en étant du côté technique de l'équipe créative et en étant le premier à effectuer des rétroactions;\n\nAider à définir les fonctionnalités et donner des conseils sur la meilleure manière de les mettre en œuvre;\n\nTravailler au quotidien au sein d'une équipe internationale répartie surnplusieurs studios du monde entier.\n\nProfil recherché\nAu moins 4ans d'expérienceen C++;\n\nExcellentes compétences en systèmes de JDR et en gameplay de manière générale;\n\nExpérience avec les moteurs commerciaux propriétaires;\n\nOuverture d'esprit, volonté d'expérimenter et de bâtir à partir d'une fonction spécifique;\n\nLes concepts tels que les machines à états, la recherche de chemin et les routines IA devraient être un réflexe;\n\nCapacité à penser comme un concepteur afin de créer des jeux captivants et amusants;\n\nPassion du travail en équipe et volonté d'assumer ses responsabilités;\n\nPassion de faire, et de jouer à, des jeux exceptionnels;\n\nExcellentes compétences de conception logicielle et de résolution de problème;\n\nExcellentes compétences de débogage logiciel;\n\nExcellentes compétences en architecture. La conception de nombreux systèmes de jeu parallèles n'est pas un problème pour vous;\n\nExpérience en développement de jeu;\n\nCeci est un poste à temps plein dans nos locaux. Votre présence au bureau est requise pour favoriser un esprit de collaboration et de créativité;\n\nLa capacité à s'exprimer de manière professionnelle en anglais, à l'oral comme à l'écrit*.\n\nCompétences appréciées\nBaccalauréat en informatique ou en génie logiciel;\n\nExpérience avec les algorithmes d'apprentissage automatique;\n\nExpérience avec la méthode TDD et l'ECS;\n\nParcours dans le JDR;\n\nPlusieurs jeux/titres sur console lancés.\n\nNous offron\nUne équipe internationale de plus de 600 employés répartis sur 7 studios dans le monde entier, chacun avec ses propres caractéristiques uniques et qui conserve l’atmosphère d’un petit studio;\n\nUn environnement ouvert et collaboratif où les idées sont bienvenues et encouragées;\n\nUne équipe de direction composée de développeurs de jeux très expérimentés, chefs de file dans leur domaine;\n\nLe partage de passe-temps et de passions avec des collègues ayant les mêmes idées;\n\nUn environnement inclusif avec de nombreuses activités organisées par les studios ou les employés;\n\nUn engagement visant à créer le meilleur jeu possible pour les fans, notamment être à l’écoute des commentaires de la communauté.\n\n* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.","description_format":"text","description_chars":6549,"description_truncated":false,"requirements":{"experience_years_min":4,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":{"level":"high_school","optional":false},"security_clearance":false,"languages":[{"language":"French","level":"Advanced (C1)","optional":false},{"language":"English","level":"Advanced (C1)","optional":false}]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["PC Games","Game Development"],"lifecycle":[{"event":"open","at":"2026-03-31T12:42:01Z"}],"visa":[],"liveness":{"score":21,"band":"cold","label":"Long shot","p_open":1,"p_active":0.575,"p_room":0.36,"age_days":199,"expected_fill_days":125,"reasons":["conf:1","velocity","win:tail","crowd:"],"computed_at":"2026-10-17T05:46:00Z"},"pay":null,"html_url":"https://alion.io/job/larian-studios-gameplay-programmer-programmeur-de-gameplay","json_url":"https://alion.io/job/larian-studios-gameplay-programmer-programmeur-de-gameplay.json","meta":{"generated_at":"2026-10-18T02:06:14Z","cache_seconds":300,"methodology":"https://alion.io/methodology","terms":"https://alion.io/terms","contact":"https://alion.io/contact","api":"https://alion.io/developers","about":"Alion is a live layer of people, companies and AI agents: who they are, whether they are real and active right now, what they do and how to work with them, readable by people and by agents and paid per call.","catalog":"https://alion.io/catalog.json","usage":{"tier":"crawler_verified","counted_by":"address","units_charged":1,"used_today":3435,"day_limit":null,"remaining_today":null,"minute_limit":300,"resets_at":"2026-10-19T00:00:00Z"}},"offers":[{"id":"company.slices","title":"One company in depth, by slice","status":"live","price":{"credits":0.02,"usd":0.002,"plus_per_slice":{"credits":0.05,"usd":0.005}},"unit":"per company, plus each slice with data","note":"the employer in depth","call":{"mcp_tool":"get_company","arguments":{"id":54400},"rest":"https://alion.io/mcp/rest/get_company?id=54400"},"human":"https://alion.io/catalog?offer=company.slices&for=job%2Flarian-studios-gameplay-programmer-programmeur-de-gameplay"},{"id":"market.stats","title":"A market slice: pay, demand and time to fill","status":"live","price":{"credits":1,"usd":0.1},"unit":"per slice","note":"pay, demand and time to fill for this role and place","call":{"mcp_tool":"market_stats"},"human":"https://alion.io/catalog?offer=market.stats&for=job%2Flarian-studios-gameplay-programmer-programmeur-de-gameplay"},{"id":"job.search","title":"Open jobs by role, technology, place, pay and visa","status":"live","price":{"credits":0.02,"usd":0.002},"unit":"per posting in a list","note":"similar open postings","call":{"mcp_tool":"search_jobs"},"human":"https://alion.io/catalog?offer=job.search&for=job%2Flarian-studios-gameplay-programmer-programmeur-de-gameplay"},{"id":"company.verify","title":"Is this company real and active right now","status":"pilot","price":null,"unit":"per company","request":{"url":"https://alion.io/catalog/request","method":"POST","body":"{\"offer\": \"company.verify\", \"for\": \"job/larian-studios-gameplay-programmer-programmeur-de-gameplay\", \"note\": \"what you need it for\"}"},"human":"https://alion.io/catalog?offer=company.verify&for=job%2Flarian-studios-gameplay-programmer-programmeur-de-gameplay"}]}