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As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.\nResponsibilities\nHelp to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …).\nWork closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality.\nWrite robust, performant, well tested and maintainable code.\nBe an active participant in the design and production of the game; the technical side of the creative team!\nRequirements\nGood knowledge of C++\nKnowledge of the DirectX 12 API and HLSL\nUnderstand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing\nOpen minded, willing to experiment and iterate over a specific feature\nGood communication skills in English\nYou are a team player and willing to take responsibility\nProblem-solving skills\nWillingness to work full-time on-site at our Barcelona studio\nProven track record: share your portfolio with explicit work you have done.\nWhat we offer\nAn international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel\nAn open, collaborative environment where ideas are welcome and encouraged\nA managerial team consisting of highly experienced game developers at the top of their fields\nSharing hobbies and passions with likeminded colleagues\nInclusive environment with many activities organized by the studios or the employees\nCommitment to making the best game possible for the fans, including listening to community 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