{"id":155215,"url":"https://alion.io/job/larian-studios-graphics-programmer","title":"Graphics Programmer","company":{"id":54400,"name":"Larian Studios","domain":"larian.com","url":"https://alion.io/company/larian-studios","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":{"grade":"A","score":91,"open_postings":47,"ghost_share":0.064,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":125,"computed_at":"2026-10-17T05:46:00Z"}},"role":"Games","role_family":"Games","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Warsaw, Poland"],"countries":["PL"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":null,"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"DirectX 12","optional":false},{"name":"C#","optional":true}],"status":"live","first_seen_at":"2026-05-07T10:52:59Z","employer_posted_date":"2026-05-07","last_verified_at":"2026-10-18T09:08:04Z","board_verified":true,"closed_at":null,"days_open":163,"trust":{"level":"ok","repost_count":0,"flags":["company_stale"],"days_open":163},"description":"With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.\nResponsibilities\nTo maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).\nWork closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.\nDebug and optimize code to hit quality and performance targets\nDocument code features.\nRequirements\nThorough knowledge of C++.\nStrong technical background (bachelor’s degree or comparable experience).\nGood spoken/written English.\nPassion for making and playing great games.\nExperience with modern graphics APIs like DirectX 12, Vulkan, Metal.\nExperience with a wide range of CPU and GPU profiling tools.\nExperience with particle system algorithms, including GPU particle implementations.\nExcellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.\nMulti threading should be second nature.\nExcellent software design and problem-solving skills.\nExcellent software debugging skills.\nYou are a team player and willing to take responsibility.\nThis is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.\nNice to Haves\nC# experience\nPreviously shipped game/console titles is a strong plus\nWhat we Offer\nAn international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel\nAn open, collaborative environment where ideas are welcome and encouraged\nA managerial team consisting of highly experienced game developers at the top of their fields\nSharing hobbies and passions with like-minded colleagues\nInclusive 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