{"id":487593,"url":"https://alion.io/job/larian-studios-lead-tools-programmer","title":"Lead Tools Programmer","company":{"id":54400,"name":"Larian Studios","domain":"larian.com","url":"https://alion.io/company/larian-studios","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Lever","truth_index":{"grade":"A","score":91,"open_postings":45,"ghost_share":0.067,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":125,"computed_at":"2026-10-28T05:59:10Z"}},"role":"Backend","role_family":"Backend","seniority":"lead","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Warsaw, Poland"],"countries":["PL"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":64000,"max_usd":104000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":59},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":".NET","optional":false},{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Python","optional":true}],"status":"live","first_seen_at":"2026-06-12T12:35:16Z","employer_posted_date":"2026-06-12","last_verified_at":"2026-10-28T21:57:45Z","board_verified":true,"closed_at":null,"days_open":138,"trust":{"level":"ok","repost_count":0,"flags":["company_stale"],"days_open":137},"description":"With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.\nResponsibilities\nLead, mentor and coach members of the Tools team.\nSupport the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.\nAssist with recruiting, onboarding and developing Tools Programmers.\nManage code reviews, technical documentation and feature documentation for tools development.\nWork closely with all teams to understand workflows and improve content creation pipelines.Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines.\n\nDesign, implement and maintain user interfaces for internal development tools.\nIdentify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.\nAssist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.\nSupport long-lived internal tools, including legacy systems and components.\nHelp ensure tools can support internal development needs and player-developer workflows such as modding.\nRepresent the Tools team in day-to-day communication with stakeholders and other departments.\nCommunicate openly and regularly with team members, leadership and end-users.\nShow strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.\nRequirements\nDemonstrable lead, associate lead experience within a tools, engine, editor or game development team.\n7+ years of experience creating tools or technology for game development or digital content creation.Shipped game titles.\n\nExcellent C# and .NET skills for desktop applications.\nStrong experience with WPF and XAML.\nThorough C++ knowledge. \nStrong understanding of UI/UX principles and practical tool design.\nStrong mentoring and coaching ability.\nAbility to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics.\nExperience working closely with end-users, gathering feedback and iterating on tools features.\nAbility to drive feature development from start to finish, including planning, communication, implementation and delivery.\nOpen-minded attitude and willingness to iterate based on feedback.\nSupportive communication style and passion for improving developer productivity.\nTeam-oriented mindset with a strong sense of ownership.\nAdvanced / Fluent written and spoken English.\nPassion for making and playing great games.\nThis is a full-time, on-site role requiring presence in the office to support collaboration and creativity.\nNice to Haves\nFamiliarity with Python.\nExperience developing DCC pipelines.\nExperience writing plugins or tools for Maya, Blender or similar content creation software.\nExperience with game modding workflows or releasing tools to player-developers.\nExperience working with proprietary engines and editors.\nExperience with automated testing for tools, editors or content pipelines.\nExperience with performance profiling and optimization of editor workflows.\nExperience collaborating with distributed or multi-location development teams.\nWhat We Offer\nAn international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel\nAn open, collaborative environment where ideas are welcome and encouraged\nA managerial team consisting of highly experienced game developers at the top of their fields\nSharing hobbies and passions with like-minded colleagues\nInclusive environment with many activities organized by the studios or the employees\nCommitment to making the best game possible for the fans, including listening to community 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