{"id":2472783,"url":"https://alion.io/job/level-principal-engineer-game-systems","title":"Principal Engineer, Game Systems","company":{"id":4417780,"name":"Level","domain":"level.me","url":"https://alion.io/company/level-14","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":{"grade":"B","score":70,"open_postings":32,"ghost_share":0.5,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-14T06:34:16Z"}},"role":"Games","role_family":"Games","seniority":"lead","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Austin, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":126000,"max_usd":261000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":18},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Godot","optional":false}],"status":"live","first_seen_at":"2026-01-22T01:13:12Z","employer_posted_date":"2026-01-22","last_verified_at":"2026-10-14T04:07:33Z","board_verified":true,"closed_at":null,"days_open":265,"trust":{"level":"ghost","repost_count":0,"flags":["stale","company_stale"],"days_open":265},"description":"Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.\nWe support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:\nFor students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.\nFor educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.\nFor parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.\nWe are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.\nIf you want to use your skills to make a difference for the world, we're seeking a talented Principal Engineer, Game Systems to join our team and help us build our core products while keeping scalability, usability, and performance in mind.\nWhat you will do:\nDesign, develop, and maintain high-quality, performant, and scalable software using C++ and high-level scripting in a Godot-derived tech stack\n\nLead technical architecture decisions and drive engineering excellence on the EdTech team\n\nCollaborate closely with cross-functional teams to translate product requirements into functional solutions\n\nMentor and guide engineers across the team, fostering technical growth and best practices\n\nCollaborate with online services to deliver a seamless experience across multiple devices\n\nWork with producers to build and continuously improve a high-performance engineering team\n\nStay abreast of the latest software development technologies and industry trends\n\nContribute to all phases of the software development lifecycle, from prototyping and development to testing and release\n\nChampion usability and user experience in technical decisions, ensuring our products are intuitive and delightful for students and educators\n\nNeed to Have:\nDeep expertise in C++ with a track record of architecting and building complex, performance-critical systems\n\nProven experience as a technical leader and mentor who elevates the skills of those around them\n\nStrong sense for usability and user experience, with the ability to make technical decisions that enhance the end-user experience\n\nExcellent communication skills and ability to influence technical direction across teams\n\nNice to Have:\nExperience with Godot\n\nExperience with real-time systems and multi-threaded programming\n\nExperience building products used by non-technical adults and children as young as 8\n\nExposure to 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