{"id":2472736,"url":"https://alion.io/job/level-sr-engine-engineer-2","title":"Sr. Engine Engineer","company":{"id":4417780,"name":"Level","domain":"level.me","url":"https://alion.io/company/level-14","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":{"grade":"B","score":70,"open_postings":32,"ghost_share":0.5,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-14T06:34:16Z"}},"role":"Industrial Engineering","role_family":"Industrial Engineering","seniority":"senior","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Austin, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":92000,"max_usd":176000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":5037},"experience_years_min":7,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C++","optional":false},{"name":"Godot","optional":false},{"name":"CI/CD","optional":true},{"name":"Unreal Engine","optional":true}],"status":"live","first_seen_at":"2026-08-21T15:51:18Z","employer_posted_date":"2026-08-21","last_verified_at":"2026-10-14T19:47:15Z","board_verified":true,"closed_at":null,"days_open":54,"trust":{"level":"ok","repost_count":0,"flags":["company_stale"],"days_open":53},"description":"Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.\nWe support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:\nFor students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.\nFor educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.\nFor parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.\nWe are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.\nLevel is looking for a systems-oriented engine engineer to help build and evolve our robust technology platform supporting a broad range of devices, including web, desktop, Chromebooks, iPads, and mobile. We are building our own technology stack below the gameplay layer, and we are looking for engineers who are comfortable working in engine internals, modifying engine source, and making architectural decisions that affect the entire platform. The ideal candidate has technical breadth across engine and platform systems combined with the depth to solve unfamiliar, low-level problems, and can operate with significant autonomy in a high-bar engineering culture that is increasingly leaning into AI-assisted development.\nWhat You Will Do:\nWork across engine architecture, runtime systems, memory management, multithreading/concurrency, asset loading and streaming, serialization, and build systems\n\nModify and extend our forked Godot engine source to meet product and platform needs\n\nIdentify and resolve architectural and performance issues at the engine level\n\nBuild reusable engine systems and tooling, rather than one-off features, that improve the productivity of gameplay engineers and content creators\n\nSolve cross-platform compatibility issues across web, desktop, Chromebooks, iPads, and mobile\n\nProfile and optimize for CPU, memory, and general runtime performance\n\nNavigate and improve a large, evolving, and sometimes unfamiliar codebase\n\nContribute to engineering practices, mentor other engineers, and act as a go-to resource for engine/platform systems\n\nActively experiment with and adopt AI-assisted development tools to improve engineering workflows\n\nQualifications\nNeed to Have:\nStrong professional C++ experience\n\n7+ years of experience working on game engines, real-time systems, runtime infrastructure, platform technology, or other low-level systems\n\nDirect experience working with and modifying engine source code\n\nExperience shipping games or other real-time software products\n\nStrong debugging and profiling skills\n\nSolid understanding of memory, CPU performance, threading, data layout, and systems-level constraints\n\nExperience solving cross-platform issues\n\nDemonstrated ability to reason about architecture, not just implement tickets\n\nExperience building reusable systems rather than only isolated features\n\nSenior or Staff-level technical caliber, with signals such as owning major systems, setting architecture, or leading technical decisions (formal people management not required)\n\nNice to Have:\nExperience with Godot specifically (core contribution, engine/module development, or maintaining a fork)\n\nBackground in Unreal Engine source development, proprietary engine teams, console/platform teams, or cross-platform porting\n\nExperience with rendering-adjacent systems, engine tooling, editor workflows, or CI/CD and build pipelines\n\nExperience with platform abstraction layers and input/device support across varied hardware\n\nCuriosity about and hands-on experimentation with AI-assisted development 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