{"id":2472737,"url":"https://alion.io/job/level-staff-software-engineer","title":"Staff Software Engineer","company":{"id":4417780,"name":"Level","domain":"level.me","url":"https://alion.io/company/level-14","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Ashby","truth_index":{"grade":"B","score":70,"open_postings":32,"ghost_share":0.5,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":null,"computed_at":"2026-10-14T06:34:16Z"}},"role":"Backend","role_family":"Backend","seniority":"staff","employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["Austin, United States"],"countries":["US"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":151000,"max_usd":276000,"period":"year","method":"role_seniority_country_remote_cell","sample_n":1256},"experience_years_min":10,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"C#","optional":false},{"name":"C++","optional":false},{"name":"Git","optional":false},{"name":"Godot","optional":false},{"name":"Unity","optional":false},{"name":"Agile","optional":true},{"name":"Lua","optional":true},{"name":"Python","optional":true},{"name":"Scrum","optional":true}],"status":"live","first_seen_at":"2026-08-19T22:03:22Z","employer_posted_date":"2026-08-19","last_verified_at":"2026-10-14T19:47:15Z","board_verified":true,"closed_at":null,"days_open":55,"trust":{"level":"ok","repost_count":0,"flags":["company_stale"],"days_open":55},"description":"Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.\nWe support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:\nFor students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.\nFor educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.\nFor parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.\nWe are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.\nLevel is seeking an experienced Staff Software Engineer to contribute to the development of high-quality build and tooling software. This role requires a strong technical foundation combined with collaborative problem-solving skills to build robust, scalable solutions across our projects. You'll work closely with cross-functional teams to implement automation pipeline, build and distribution systems, and tooling and developer pipeline. You'll balance independent ownership of technical systems with mentoring junior engineers while helping establish engineering excellence across our NZ and US studios.\nWhat You Will Do:\nSystems Development: Design, implement, and maintain complex build, automation, tools, and engine features that support multiple projects and team workflows.\n\nCode Quality: Write clean, well-documented, and maintainable code while establishing best practices for architecture, testing, and performance optimization.\n\nCross-Discipline Collaboration: Partner with game developers, team leads, technical are and our engine team to build out requirements and deliver productive tooling and solutions for their needs.\n\nEngine Development: Contribute to our engine source to improve rendering, systems, performance and development workflow.\n\nPerformance Optimization: Profile and optimize code for memory usage, frame rate, and load times across target platforms, ensuring smooth player experiences.\n\nTechnical Ownership: Take ownership of major systems or features from conception through shipping, including ongoing support and iteration based on team feedback.\n\nMentorship: Guide and support junior engineers through code reviews, pair programming, and technical discussions to help develop their skills and knowledge.\n\nProblem Solving: Debug complex technical issues across multiple systems, identifying root causes and implementing sustainable solutions.\n\nPipeline Contribution: Improve development workflows, build tools, and automation systems that increase team productivity and reduce friction.\n\nPlatform Development: Implement and maintain platform-specific features and integrations, ensuring compliance with platform requirements.\n\nTechnical Communication: Clearly articulate technical concepts, constraints, and proposals to both technical and non-technical stakeholders.\n\nSource Control: Own the source repository and deployment workflow for projects and teams.\n\nQualifications\nNeed to Have:\n10+ years of professional software engineering experience with at least 2 years in game development.\n\nStrong proficiency in C++ and/or C# with deep understanding of object-oriented programming and design patterns.\n\nExperience with at least one major game engine (Unity, Unreal, Godot) including custom engine system development.\n\nExcellent proficiency with version control systems (Git) and collaborative development workflows.\n\nProven ability to write efficient, maintainable code with attention to performance and memory management.\n\nStrong debugging and problem-solving skills with ability to work through complex technical challenges.\n\nExcellent communication and collaboration skills with ability to work effectively in cross-functional teams.\n\nSelf-motivated with ability to manage time effectively and meet deadlines in a fast-paced environment.\n\nNice to Have:\nExperience with multiple programming languages (Python, GDScript, Lua) for tools and scripting.\n\nBackground in console development and platform certification processes.\n\nExperience working with distributed or remote teams across time zones.\n\nRendering pipelines and art pipelines in game development.\n\nPerformance profiling and automated testing in a game context.\n\nFamiliarity with Agile/Scrum development methodologies.","description_format":"text","description_chars":4821,"description_truncated":false,"requirements":{"experience_years_min":10,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":[],"lifecycle":[{"event":"open","at":"2026-10-13T20:21:59Z"}],"visa":[],"liveness":{"score":17,"band":"cold","label":"Long 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