{"id":1708027,"url":"https://alion.io/job/lighthouse-games-ui-technical-artist","title":"UI Technical Artist","company":{"id":678713,"name":"Lighthouse Games","domain":"lighthousegames.com","url":"https://alion.io/company/lighthousegames","size_band":null,"is_staffing_agency":false,"employer_type":"direct","is_intermediary":false,"listed_via":null,"ats_vendor":"Workable","truth_index":{"grade":"A","score":100,"open_postings":19,"ghost_share":0,"stale_share":0,"repost_share":0,"time_to_fill_p50_days":53,"computed_at":"2026-10-06T05:45:30Z"}},"role":"Design","role_family":"Design","seniority":null,"employment_type":"full_time","work_mode":"on_site","remote_scope":null,"remote_scope_basis":null,"remote_working_hours":null,"hiring_geo_confidence":"structured","locations":["United Kingdom"],"countries":["GB"],"hiring_countries":[],"hiring_countries_total":0,"salary":null,"salary_estimate":{"min_usd":66000,"max_usd":159000,"period":"year","method":"role_country_seniority_unknown","sample_n":98},"experience_years_min":null,"visa_sponsorship":false,"relocation_package":false,"has_equity":false,"technologies":[{"name":"Lighthouse","optional":false},{"name":"Unreal Engine","optional":false},{"name":"C++","optional":true}],"status":"live","first_seen_at":"2026-10-02T15:43:20Z","employer_posted_date":"2026-10-02","last_verified_at":"2026-10-07T01:26:14Z","board_verified":true,"closed_at":null,"days_open":4,"trust":{"level":"ok","repost_count":null,"flags":[],"days_open":4},"description":"Lighthouse Games is leading the charge in crafting immersive and engaging AAA titles from our studio in Leamington Spa. We are a team of passionate professionals dedicated to creating exceptional gaming experiences. Our studio environment encourages creativity and collaboration to bring out the best in every project.\nWe are looking for a talented UI Technical Artist to bring our user interface designs to life in Unreal Engine. Working closely with UI Artists, Designers and Engineers, you will turn visual concepts and UX specifications into responsive, polished and functional in-game interfaces.\nYour primary focus will be hands-on technical implementation, building and maintaining UI screens, menus and HUD elements. You will combine a strong eye for visual detail with practical technical skills, ensuring our interfaces look great, perform efficiently and work consistently across different platforms and input methods.\nKey Responsibilities:\nImplement UI screens, menus and HUD elements in Unreal Engine using UMG and widget Blueprints, translating artwork and UX specifications into polished, functional interfaces\nBuild reusable widgets and scalable UI structures that maintain visual consistency and support efficient iteration\nImplement UI animations, transitions and interactive feedback, including navigation and input handling for controller, keyboard and mouse\nCollaborate with Artists, Designers and Engineers to connect interfaces to gameplay systems and data while preserving the intended visual quality and user experience\nTest, troubleshoot and optimise interfaces for performance, different resolutions, aspect ratios, localisation and accessibility requirements\nImprove and document UI implementation workflows, tools and technical guidelines\nRequirements\nProven experience implementing in-game interfaces as a UI Technical Artist, Technical UI Designer, UI Implementation Artist or in a comparable role\nPractical experience with Unreal Engine UI development, including UMG, widget Blueprints and UI presentation logic\nA portfolio, showreel or practical examples demonstrating implemented UI, with a clear explanation of your technical contribution\nA strong understanding of widget layouts, scaling, reusable components, animation and interactive states, supported by an eye for visual detail\nAn understanding of UI performance considerations and a methodical approach to troubleshooting technical issues\nStrong communication and collaboration skills, with a passion for creating intuitive, engaging player experiences\nDesirable:\nExperience with Unreal Engine 5, Common UI, and UI materials or shaders\nExperience delivering PC or console interfaces, including accessibility and localisation support\nFamiliarity with C++, scripting or tool development to improve UI workflows and support collaboration with Engineers\nBenefits\n 25 Days Holiday, plus 1 day for your birthday\n Studio Shutdown between Christmas and New Year\n Discretionary Bonus Scheme\n Private Pension Scheme\n Private Healthcare\n Health and Well-Being Benefits\n Dental Care\n Optical treatments\n Mental Health Support","description_format":"text","description_chars":3104,"description_truncated":false,"requirements":{"experience_years_min":null,"management_years_min":null,"team_size_min":null,"manages_managers":false,"education":null,"security_clearance":false,"languages":[]},"benefits":[],"hiring_locations":[],"hiring_excludes":[],"relocation_offered":false,"industries":["Game Development","Gaming"],"lifecycle":[{"event":"open","at":"2026-10-02T15:43:20Z"}],"visa":[{"country":"GB","licensed_sponsor":true,"evidence":"Licensed UK visa sponsor (Skilled 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